Westeroscraft Texture Pack Megathread

Emoticone11

The Dark Lord Sauron
Staff member
Most of the suggestions are already on Asana (external list), but I'll quote the most recent posts in the thread here:

@14501145 said:
I know this has been said before, but the fact that most of the arrow slits have a whole for a small cannon or basically any other late-medieval/early modern-age firearm bites me alot. (and it goes against the cannon of westeros aswell) So id like to ask if this issue could be brought up once more
thanks
<3
Simbaa

@5604915 said:
There is only so much you can do about that _Simbaa. If you consider the images in this article you will notice that we're in a bit of conundrum, since arrowslits are actually assymetrical: narrow towards the outside and wide towards the inside. We don't have the luxury to make blocks with that behaviour, at least not with the current coding manpower. So what we have in the world represents a compromise between this asymmetry and usability. I am not sure if you've tried shooting an arrow through our current arrow slits, but it's hard enough as it is.
I agree however, that if we could find a block-centric solution to the issue I'd be in favour of having them changed to a more realistic depiction. I am bothered beyond belief by the fact that our arrowslits allow to look through them sideways when they are integrated in a row for example of 3 right next to each other. That always breaks my immersion.

@14501145 said:
I understand your concern but why not do it in the similar fashion of the ornate brick arrow slit? That one is slimmer that the stone window one and the slab arrow slit?

@13523891 said:
On this topic, is there any way we can have the White harbour/ornate brick arrow slit shape in reach stone? We only have the traditional one which becomes a cross after 3 blocks tall. The WH one is a really nice shape and would be super helpful for the reach! Thanks <3

@13438135 said:
Do you mean the Stone Slab Arrow Slit? The lighter version of the Stone Brick Window? I personally think that doesn't clash too badly with Light Reach Stone / Light Stone; if anything; I think the slight contrast / texture difference adds some spicy variation.
- MD

@13523891 said:
I think that's the one yeah. It's the arrow slit used a lot in WH. I've tried to use it with my reach tests and it's coming out looking a bit weird. I just enjoy the shape of those arrow slits. The single block reach arrow slits are really tiny and don't make nice 'small windows' in the same way the others do. Perhaps if the arrow slit was added to 'Reach Pink Brick' (2071:8) it would be super useful.

@8912340 said:
I would like to report a few bugs regarding block textures not changing when placed in certain biome types.
First off, when placed in the Deep Ocean biome type, the following small stone brick blocks do not change to their darker variant...
~Small Stone Brick Hopper
~Small Stone Brick Fence
~Faith Carved Small Stone Brick
~Small Stone Brick White Plaster
Also, in the Deep Ocean biome, the Red Sandstone Stairs block does not seem to change to it's new texture. It reverts back to the old version which is half red and half beige colored.
I'm in the process of applying for a project which is placed in a Deep Ocean biome, so the issue of the blocks not changing to their darker variant is a problem for me at the moment. If this could be fixed, I would be very appreciative. Thanks!
-Ben

@13920764 said:
could we rename "peas" aka netherwart to "pease" i know it's a little weird, but, it is the way they are called in the books :D plus, who would eat pea's porridge when you can have pease porridge!?

@10384516 said:
while were on that, the peas block is super neon green, looks crazy not real

@13920764 said:
Really? It doesn't do that for me I want irradiated pease!

@13438135 said:
I noticed earlier that the tool blocks (wedged pickaxes, axes etc) were way to fancy. What sort of medieval miner wraps their pickaxe handle in red silk and then decorates it with gold? On the other end of the spectrum, the axe and shovel look a bit too makeshift; medieval tools would not normally have been held together by rope, more of a bronze/iron age sort of thing. I've made some new textures for these blocks which should better tie in with our "simple and realistic" theme on the server.
Images
(I can send the textures if these would be used)
- MD
 

Emoticone11

The Dark Lord Sauron
Staff member
Dragonbone is black, right? The valyrian stone block being added for the Hightower (canon) should suffice for that also. Just need to add stairs etc.

Speaking of which, @Thamus_Knoward are you still interested in working on the valyrian stone block?
 

Fin

Playwright
Two things:

First with regard to that black stone texture: If you wanna do a gradient with obsidian, could you update that texture a bit? So it looks more like a processed stone/or a bit more subtle. I always thought it looked a bit off / vanilla-y. You could use it to show erosion on the dark stone. Seawind or so, on the base of the Hightower, for instance.

Second, is regarding Oldtown blocks: I love how they look, gj boys! Really enjoying working with em so far. I have one request though. Can we get a "window block" for Oldtown? It would behave the same as the terracotta arrow slit, only with a rounded top, with the new OT texture on it. (brick would also be cool. It would really make Style II more recognisable with the perfect semicircle and brick framing).
Right now we have the terracotta arrow slits, which really have too distinct a shape to be used broadly in Oldtown (ideally they wouldn't at all be used, really), and the small window block. That last one works wonderfully for little 1 block windows, but for 2 block tall windows it doesn't work too well, as it does resemble an arrow slit more than a window. Also, I've been trying to get window framing to look good, a feature you'll see on pretty much every inspirational picture in Stoops' collection, and I believe this would help immensely.
 

Emoticone11

The Dark Lord Sauron
Staff member
Maybe also lighten the new block also to be a bit closer to obsidian rather than pure black? Perhaps it's my f.lux settings but I'm struggling to see any of the details in the texture, it just seems pitch black to me.
 
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Thamus_Knoward

Shadowbinder
The screenshot turned out awfully dark, in game you should be able to see details and a small 1 pixel wide relief around the edges. Let me know when you've seen it in game and still feel the same way about it.
 
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Fin

Playwright
I came up with some feedback on the OT textures: I really like the yellow plaster and the other OT blocks, they all blend really well together. The umber one is my main concern in this post.

I'd recommend lightening the color palette of the umber a bit, making it a bit warmer. What I found works really well with the yellow plaster is using the beige stone and brick blocks to show erosion:
88b804e5f6.png


The same could be done with the umber one and bricks, as right now they're a bit too far apart to blend together:
0ca5aed6ef.png


Here's another picture to show where I think the umber plaster should go. In general towards lighter, warmer and pastel tones (picture taken from the witcher, blood and wine concept art):
3555d2e5c0.png


Edit: I found dun bricks work rather well in contrast with the current umber plaster. Thought it's still very dark:
0ed4bed843.png

I guess it all depends on whether we want OT to have a lighter or darker tone. I'd argue for lighter in the case, because in terms of luminosity of the textures alone the umber by far stands out as the darkest. Lightening the texture a bit could help bridge that gap.
 
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Emoticone11

The Dark Lord Sauron
Staff member
Thanks for the feedback! I think the dun bricks fit in more texture-wise with the OT bricks, the normal orange bricks seem to pop a bit more compared to the OT bricks (a bad thing in my mind, but maybe someone has a different opinion)

@EStoop , thoughts?
 
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Thamus_Knoward

Shadowbinder
@Emotione11 Hey man, Howy and I were inspecting the new plaster blocks and realized why it felt out of place to us. Compared to all the other plasters they are the smoothest blocks we have in our entire palette.

I like the cuts and irregularities you've added, but if its OK with you I'l like to try to make a base texture that's more in line with the other plasters we use.
 

EStoop

Knight of Fairmarket
Thanks for the feedback! I think the dun bricks fit in more texture-wise with the OT bricks, the normal orange bricks seem to pop a bit more compared to the OT bricks (a bad thing in my mind, but maybe someone has a different opinion)

@EStoop , thoughts?

I have no problems with using the dun blocks, they really combine well with the pink reach and oldtown blocks. Regular orange clay bricks definitely stand out too much.

Also, I'd like to give a shoutout too all builders involved with testing for Oldtown to think of ornate blocks of various levels of simplicity/intricateness, to be able to add a little desired uniqueness to some buildings.
 

Fin

Playwright
k, wolf and I came up with some feedback on the primary new OT bricks, those on the prismarine and end stone textures. They're too saturated and yellow to us.

Desaturating them a bit and raising the contrast in luminosity (which I couldn't do in lightroom), might help. I think it might be helpful if someone could like post a couple different versions of the texture so we can compare.

Edit: Come to think of it, one could use the reach terrainset blocks as a guide for which color to aim for. They're a nice pale yellow/orange. With a bit more contrast to signify use, that color scheme could work I think.
d37309782d.png

I dropped a screenie into lightroom to try to illustrate what I mean:
8c21d09766.png

d5b2f49bd1.png


Vibrance: +25
46c6a11360.png

f7887de67d.png
 
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Thamus_Knoward

Shadowbinder
You were not very careful with your comparison as it seems you have also bleached blocks that are not part of the dedicated OT palette. Such a change will be quite impossible without affecting already completed builds.
 
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