Hi Sapp,
Great work, this is probably your best house so far!
With a few tweaks, I think it could be an acceptable house in Duskendale. If you can keep up the improving quality for two (tentatively) more complex town styles, I think I'd be ready to promote you to builder. Even so, please make sure to read my feedback here carefully.
- The timber frame pattern isn't bad by any means, but is a little messy in the center with all the criss-cross textures concentrated there. Part of this is due to the fact that the house is even-width, which is more difficult. Still, I'd recommend looking at what houses in Duskendale do to solve this issue.
- In the yard, you can add a tiny bit of variation in the vegetable patches, e.g. using "lady fern" with a mud or dirt block underneath in a couple places in the carrot patch. It just helps make it look a little less monotonous, and it's realistic to have weeds or variation in growth anyways.
- This one's an important point, so please let me know if you're not getting it and want me to give an example in-game: overall, try to be a bit mindful of
proportions when doing interiors. What I mean by this is, if you have a room which is
small, the roof should be lower, since it looks strange if you have a small room with a really high roof. On the flipside, if you have a room which is
wide, the roof should be a slight bit taller - (4 blocks, or 3.5 if you include rafters, is usually plenty for ordinary houses). There is one nice alternative to this, though, which is adding a vertical support beam (wood wall or fence block, never full blocks) somewhere (and usually incorporating it into the rafters structure somehow). This helps partition the horizontal space a bit better, making the proportions seem a bit more natural. A few of your rooms seem disproportionately wide right now given the roof height, such as
this one or
this one. I think they'd benefit from either making the ceiling slightly higher, or experimenting with support beams. Even just adding some upside-down slab rafters running horizontally might help a bit, as realistically it gives the wide ceiling more support, and aesthetically it gives it a bit more texture.
- I'm not super fond of having multiple table blocks next to each other to make a larger table (like the ones
here or
here). It's not necessarily bad, but I'd experiment with nicer looking designs such as the custom "piston extension" block, or hoppers + upside-down slabs, or fence/half door with oak wood carpets above. You might be able to find some of these at /warp furnish, otherwise just keep an eye out for them when exploring interiors.
- It looks like you're using shutters on the sides of cabinets and bench blocks
here; use the "half door" block instead.
- If the attic is only accessible by a ladder, they probably wouldn't have a lot of heavy duty furniture up there. Usually I make attics fairly sparse, with just some light storage, rushes, and cobwebs here and there. If there are people living in the attic, or it's used frequently, there should probably be stairs.
- Food would not be stored in the attic, but rather in the kitchen (or a pantry connected to the kitchen) where it's more accessible. Also, there should not be books in a house like this, since the people living there would not be literate, and books were quite expensive.
For the next challenge, let's try a Dornish style for a break - please make a middle-class house in the style of /warp wyltown. Make sure to study it carefully, and incorporate all my above feedback. Good luck!