Hey, sorry again about the delay!
Overall this seems like steady progress - I like the backstory you created for the house, it's great to put that sort of thought into your work and helps with immersion. Here's some of the feedback I have this time:
- The jungle wood and birch wood in the exterior contrast too heavily. Refer to the comment I left last time about wood pairings:
So, if you change the birch to oak here, it should be much better. Even so, be careful with mixing wood types; you don't want it to be too messy.
- The thatch roof seems a bit off. I think it's mainly the thatch wall on the peak of the roof, which I'd probably remove. The houses at Gaunt generally just use slabs or stair blocks for the peak (depending on the width). There's only one there I saw that uses the wall, but the view of the house is different so it doesn't stand out as much.
- Try to avoid things like this, the tiny facade with a full roof gable just looks strange. If it's just for storage, you can try giving it a shed roof instead.
- The interiors are a big improvement this time! One nitpicky thing: whenever you use cabinet or bench blocks (like by the bed here), cover up all sides except for one with half door blocks or other furniture. It doesn't make sense for drawers to be exposed on multiple sides.
- Also, overall there should be less lanterns inside the house. They only really need one, that they would carry around with them when it's dark.
- The yard doesn't really make much sense currently. A peasant wouldn't just grow squares of fruit leaves in their yard, but would rather grow a couple staple vegetables (turnips, carrots, pease, cabbage) and herbs (garlic, sage, etc.) to sustain themselves. Also, fruit would grow on different types of trees, which would generally take up an entire farm area (such as an apple orchard) rather than being grown in a yard. I talked with you about this in-game, but I recommend taking the time to study some yards in-game.
For the next challenge build, please find another rural house in the style of /warp norridge. Make sure to include a sizeable yard, and pay close attention to the examples at Norridge. Feel free to ask if you have any questions. Good luck!
Overall this seems like steady progress - I like the backstory you created for the house, it's great to put that sort of thought into your work and helps with immersion. Here's some of the feedback I have this time:
- The jungle wood and birch wood in the exterior contrast too heavily. Refer to the comment I left last time about wood pairings:
Try to generally avoid using dark wood types (e.g. spruce) next to light wood types (e.g. oak) in your interiors, as they contrast badly. Oak and jungle make a good pairing, as does jungle and spruce, or jungle and northern, or spruce and northern, or oak and birch.
So, if you change the birch to oak here, it should be much better. Even so, be careful with mixing wood types; you don't want it to be too messy.
- The thatch roof seems a bit off. I think it's mainly the thatch wall on the peak of the roof, which I'd probably remove. The houses at Gaunt generally just use slabs or stair blocks for the peak (depending on the width). There's only one there I saw that uses the wall, but the view of the house is different so it doesn't stand out as much.
- Try to avoid things like this, the tiny facade with a full roof gable just looks strange. If it's just for storage, you can try giving it a shed roof instead.
- The interiors are a big improvement this time! One nitpicky thing: whenever you use cabinet or bench blocks (like by the bed here), cover up all sides except for one with half door blocks or other furniture. It doesn't make sense for drawers to be exposed on multiple sides.
- Also, overall there should be less lanterns inside the house. They only really need one, that they would carry around with them when it's dark.
- The yard doesn't really make much sense currently. A peasant wouldn't just grow squares of fruit leaves in their yard, but would rather grow a couple staple vegetables (turnips, carrots, pease, cabbage) and herbs (garlic, sage, etc.) to sustain themselves. Also, fruit would grow on different types of trees, which would generally take up an entire farm area (such as an apple orchard) rather than being grown in a yard. I talked with you about this in-game, but I recommend taking the time to study some yards in-game.
For the next challenge build, please find another rural house in the style of /warp norridge. Make sure to include a sizeable yard, and pay close attention to the examples at Norridge. Feel free to ask if you have any questions. Good luck!