As it stands, the minimum requirement for a build to be considered a server build is that they are a location which is both large and canon significant. This list is pretty predetermined as:
Castle Black, Nightfort, Winterfell, White Harbor, The Twins, The Eyrie, Gulltown, Pyke (Lordsport by extension), Riverrun, Harrenhal, Dragonstone, Duskendale, Lannisport, Casterly Rock, King's Landing, The Red Keep, Storm's End, Highgarden, Oldtown, The Arbor, Sunspear, and Mance's Camp, maybe.
But what you are probably asking CC, is will there be a server build day?
Server build days used to be very free-for-all. You can see the product of a server build day in pretty much all the old versions of server builds. They were fun and exciting, but at the expense of incredible stress for the project leader and overall build quality.
As a result we haven't really done a "server build day" in a while, for good reason. I think it's really up to the project leader and what they would like to achieve.
That said, I personally think server build days are a great way to get everyone involved for a big community effort, regardless of skill or experience. Guests enjoy spectating, and it's a great way to meet/work with new people. It's a welcoming and exciting atmosphere and they used to be my favourite thing about the server. I think we should try and have at least one server build day for each server build.
I think there must a be a way we can balance inclusivity and quality for this to still happen and not cause the project leader a headache. A few ideas:
- Limit the number of available plots
- Limit builders to one plot on the build day to discourage rushed builds.
- Each plot must be co-op.
- Assign plots in advance.
- Create teams with leaders to tackle specific areas.
- Scatter the available plots to build on so one section of the build doesn't become homogeneous.
- Create a rule whereby any build made on the build day can be wiped without no questions asked should it fall short of expectations.
I think the RK server build day was a great success because of how it was delegated (I wasn't there but from what I've heard it went rather well, and the proof is in the pudding). I'm sure that model can be emulated and improved upon.
Also, I don't think server build days should be limited to just server builds. Any project should be able to run a server build day provided the plans to do so are approved by the moderators. Things can go to shit pretty quickly so it's important that the plans are robust.