Approved Project Application: Darkdell

JohnyzMielony

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Well, the production area meant to be the parter, but i will change it.
And by "OT-Light OT->Reach, you mean to use the gradient from Oldtown to light Oldtown and with the timber part only Reach?
 

IronGentleGiant

Playwright
Hello, Ive been back for a bit from a very long hiatus, been working on some variants for the Bowyers Guild, Workshop, and Journeymen House on my new plot. I'll post screenshots when I get some time.

Love what you have done with the place aeks.
 
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JohnyzMielony

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This is the opposite of what I was saying with the wooden beam. it needed to be higher, not lower. and thats the height the 2nd floor should be on too.
Oke, to make it super clear for me, becouse sometimes my brain doesnt work.
The upper facade is two rows of timber-fieldstone and one row of oak wood, firstly.
Secondly, the storage floor, floor (the one people walk on) should be on the same hight as the oak wood row should be?
Like on provided image.

2024-10-03_13-13.png
 

AerioOndos

Donkey Lord
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Going to update this message to address Johnyz post but for the moment there's something I wanted to do with the project that initially was impossible.
EDIT:
Johnyz, I've realised now looking again at your tests that perhaps the building you are testing for would be best to be the bunkroom, rather than the workshop. The building to the north has a lot more room on the ground for workspaces and storage so instead this thinner building with the tunnel would be journeyman's quarters, have a kitchen for labourers and journeymen. So lots of bunkrooms above ground. I'm making a note on the building so that you can see where the floors would be.


Currently most of Darkdell is lower than Cockshaw, the project between it and the Mander tributary. This is because I was going to need to force perspective to make it seem like darkdells slowly rose upwards towards the mountains with a range of parallel hills and valleys.

Now I can lift darkdells lowest points up considerably. For instance, the river at the vyrtown is 2 blocks lower than the lowest point of non-riverside cockshaw. I'd made an agreement with Nero that I'd carve a stream through along a preagreed path.

Now what I want to do is raise the terrain Using poly selections so that there's a rise of about 1 blocks between cockshaw and vyrvillage, another increase between vyrvillage and vyrtown so that finally the stream would be about 8 or 9 blocks higher between the castle and the cockshaw base. I can get more specific values in 30 mins or so



Basically, do I have approval to lift significant portions of my project up higher and this'll likely mean that the mountains around the Princes Pass breach 222 blocks above sea level, the old height limit. This has a potential impact on the upper torrentine valley.

Remember how starpike and hornhill tests were 2/3 of the height of the mountains behind them? Now we could add another layer of mountains behind to make it truly seem they were just in foothills
 
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