We are still in need of a style for Oldtown, and I’d like to remind everyone that testing is still open. To give an indication of what we are looking for, I will explain the subjects style, class and palette in this post, which will be focussing on houses. I’d also like to remind everyone of the Oldtown Document, which still holds up.
Style
In all of Oldtown there will be a staggering total of three styles. While this seems a bit low, style in this case refers to the building period in which a building is build and thus the building methods, architectural elements and layout. The styles are the following:
Class in Oldtown will be slightly different than usual. Rather than automatically assuming a low class house will be tiny and cramped and a high class house huge and spacious, class gives an indication of the state a building is in (old and ramshackle or in perfect condition), the use and size of exterior space and the amount of families living in it (multi tenancy). Of course this doesn’t mean there won’t be small low class houses.
Due to this, a house which used to be home to a high class family during the Andal invasion, might have fallen into despair and is now home to one or more families of a lesser social status.
So far, the different classes are:
Thus far we are still tinkering with the eventual palette. I advise everyone to test in the Pink Reach palette, since this will be the basis (all new blocks, including Oldtown brick, will be made to match with Pink Reach).
Although canon indicates that “Oldtown is a stone city”, lighter building materials (read: not stone) should still be present. Think about dormers, small extensions, shopfronts and what not.
So what do we need?
So far, most tests have been for high class houses. While we appreciate the testing, what we really need is tests for low class houses. The majority of the city will be low class, while a very tiny amount will be high class.
Ideas and suggestions
If you have any cool ideas or suggestions, for the styles, classes or the palette, feel free to share them in this thread. If you think a certain block is needed to work something out, also feel free to discuss it here.
Testing
I'm sure I don't need to remind people to tag your tests. I don't care how cool a test is, if there's no clear tag I will remove it (I won't find your tag if it's not above the centre of the test).
Testing area cleanup
I will make some space by removing some of the tests. If you don't want your test to be gone by the 23rd of July, tag it (clearly) with a NOTE block.
Style
In all of Oldtown there will be a staggering total of three styles. While this seems a bit low, style in this case refers to the building period in which a building is build and thus the building methods, architectural elements and layout. The styles are the following:
- Style I; Early First Men, based on pre-romanesque architecture. These buildings will be the oldest in Oldtown.
- Style II; Late First Men, based on romanesque architecture. These buildings will be prominent in the outskirts of Oldtown.
- Style III; Late Andal, based on gothic architecture. These buildings will be found in the more affluent neighbourhoods, as they started to replace earlier houses.
Class in Oldtown will be slightly different than usual. Rather than automatically assuming a low class house will be tiny and cramped and a high class house huge and spacious, class gives an indication of the state a building is in (old and ramshackle or in perfect condition), the use and size of exterior space and the amount of families living in it (multi tenancy). Of course this doesn’t mean there won’t be small low class houses.
Due to this, a house which used to be home to a high class family during the Andal invasion, might have fallen into despair and is now home to one or more families of a lesser social status.
So far, the different classes are:
- Low class; farmer, primarily found in the outer neighbourhoods and environs. More focussed on agriculture.
- Low class; worker, primarily found in the inner neighbourhoods. Servants and whatever else makes up the workforce of medieval society.
- Middle class; artisan, merchants, craftsmen, etc..
- High class; townhouse, merchants, nobles, etc..
- High class; estate, very rich merchants, nobles (both affluent and poor).
Thus far we are still tinkering with the eventual palette. I advise everyone to test in the Pink Reach palette, since this will be the basis (all new blocks, including Oldtown brick, will be made to match with Pink Reach).
Although canon indicates that “Oldtown is a stone city”, lighter building materials (read: not stone) should still be present. Think about dormers, small extensions, shopfronts and what not.
So what do we need?
So far, most tests have been for high class houses. While we appreciate the testing, what we really need is tests for low class houses. The majority of the city will be low class, while a very tiny amount will be high class.
Ideas and suggestions
If you have any cool ideas or suggestions, for the styles, classes or the palette, feel free to share them in this thread. If you think a certain block is needed to work something out, also feel free to discuss it here.
Testing
I'm sure I don't need to remind people to tag your tests. I don't care how cool a test is, if there's no clear tag I will remove it (I won't find your tag if it's not above the centre of the test).
Testing area cleanup
I will make some space by removing some of the tests. If you don't want your test to be gone by the 23rd of July, tag it (clearly) with a NOTE block.