Completed House Garner: Project Thread

Rexstop15

Bookbinder
Hello everybody, here is the application for my first project on the server, House Garner. I hope you like it. I would appreciate all your feedback so if you have any cool ideas or do not like anything, please let me know so we can make it better together!
I'd also like to note here that I will need someone to help me with the terra, so please if anyone is willing let me know too!
You can visit all my testing at /warp rexstop if you want to take a closer look :)

(I hope the link works xd)
 

AerioOndos

Donkey Lord
Staff member
Pronouns
they/them
Hey Rex! The app is looking good!

Where I've got a bit of feedback is that if Garner was assisting the Farmans defend the Westerland coast, wouldn't they have a few beaches where they build ships or have built ships? Perhaps the fields exist where forest was cleared to build these.
 

Rexstop15

Bookbinder
Hey Rex! The app is looking good!

Where I've got a bit of feedback is that if Garner was assisting the Farmans defend the Westerland coast, wouldn't they have a few beaches where they build ships or have built ships? Perhaps the fields exist where forest was cleared to build these.
Yess, I didn't realise that. Maybe I can add a few warehouses or "building stations" near the river mouth. It would be easy to move materials there from the rest of the region. It doesn't have to be huge buildings, perhaps a few platforms from where ships can be pushed into the sea like in this image: shipbuilding.jpg
 

lemonbear

Nymeria
Staff member
Pronouns
she/her
Hi Rex! I'm happy to have another person interested in building in the Westerlands!

I just have a few critiques:
  • For your castle, the towers seem out of proportion, especially the little one. It just looks kinda odd to have a super chunky tower next to a very small one.
  • It seems like we've seen a lot of projects recently that have bee-keeping as a major industry, when in actuality there should be more industries like textile (or even more specifically, wool) production in Westeros.
 

Rexstop15

Bookbinder
Hi Rex! I'm happy to have another person interested in building in the Westerlands!

I just have a few critiques:
  • For your castle, the towers seem out of proportion, especially the little one. It just looks kinda odd to have a super chunky tower next to a very small one.
  • It seems like we've seen a lot of projects recently that have bee-keeping as a major industry, when in actuality there should be more industries like textile (or even more specifically, wool) production in Westeros.
Hi Lem, Thank you for your feedback! Yeah, I agree that the castle still needs a bit of love xd, I'll keep trying new things with it this weekend. In regards to the beekeeping industry, It won't take me too much to change it if you want to. I've been looking at the methods people used to make sails in medieval times. Most of them were made out of linen or cotton. Cotton and Linen originally come from India and Egypt respectively, so in the canon they are probably native to somewhere in Essos. Please let me know if they are already introduced in Westeros. If the answere is yes, maybe beekeeping can be switched to sailweaving using any of those two materials.
 
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Elduwin

Skinchanger
Flax is native to Asia Minor (present-day Turkey), but it was imported in Europe at least 2000 years ago. It is widely used on the server, and it was one of the main resource to create fabric for clothes or other stuff like sails.
Cotton would need a warmer climate with more rains, so I'd probably restrain it to Southern Reach and Dorne.
 

AerioOndos

Donkey Lord
Staff member
Pronouns
they/them
Wool can also be used to create sails, though particular varieties of sheep (northern european short tail) are needed and it can take approximately 100 fleeces to create enough wool for a standard longship.
 
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lemonbear

Nymeria
Staff member
Pronouns
she/her
Wool can also be used to create sails, though particular varieties of sheep (northern european short tail) are needed and it can take approximately 100 fleeces to create enough wool for a standard longship.
Partially why there needs to be a large wool-production industry! You need people to take care of the sheep, to shear the sheep, to card the wool, to spin the thread, to weave the fabric, to full the fabric, to make the fabric into sails, clothing, etc., and to sell the fabric to other people.

I don't think you need to get as specific as sail-making for the main industry for the entire project. You can do something broad like wool-production and include sail-making as a part of that.
 

Rexstop15

Bookbinder
Ok, so officialy the honey industry will be replaced with textile industry. The monastery/convent will be specialised in the making of wool thread and woolen fabrics. If you are interested, here is a video I found about how women used to make this task (the video is from Spain, but I believe the process is similar everywhere else):
 
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Rexstop15

Bookbinder
Also, I've done some more testing on the Coast and a sketch of the village's layout, let me know what you think.
Blue= fishermen houses, Red= Farmer houses, Orange: bakery and fishing netweaver
 

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Nikas Kunitz

Herald
Also, I've done some more testing on the Coast and a sketch of the village's layout, let me know what you think.
Blue= fishermen houses, Red= Farmer houses, Orange: bakery and fishing netweaver
As I suggested in game, I think this stream flowing through sandy beach is strange. Likely, it will flow out the sand in course of the stream, so it will be somewhat a little estuary or bay right from where beach starts, right after the waterfall.
P.S. some angled houses have a strange romboid form, instead of angled rectangular. But maybe it is just my view.
 
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AerioOndos

Donkey Lord
Staff member
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they/them
Feedback on the plotting;

it might be good to look at bane fort and stackspear, which have more defendable, close together settlements which would help when resisting raiders. It might be a good idea to create buildings that line up together and have their yards/yard walls outside of the settlement form in gn another potential wall
 

Rexstop15

Bookbinder
Feedback on the plotting;

it might be good to look at bane fort and stackspear, which have more defendable, close together settlements which would help when resisting raiders. It might be a good idea to create buildings that line up together and have their yards/yard walls outside of the settlement form in gn another potential wall
I agree, I saw it when I was looking at Banefort and surrounding areas. The villages are more concentrated, houses closer to each other even sharing walls. I will change it this afternoon if I have time and update it.
 

Rexstop15

Bookbinder
Feedback on the plotting;

it might be good to look at bane fort and stackspear, which have more defendable, close together settlements which would help when resisting raiders. It might be a good idea to create buildings that line up together and have their yards/yard walls outside of the settlement form in gn another potential wall
Here is the new plotting I've done. Currently the plan has an Inn, baker, net-weaver, carpenter, small septry and houses for farmers and fishermen. You can check it out at /warp Rexstop (note: the colours of the wool have nothing to do with the buildings, it's for me to differenciate them from one another). I've also decided to add low-middle class housing. I attach the test here as well.
 

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