The Spring 2023 edition of The Rookery is now out! Take a look to see the latest builds, guides, progress and development updates on the upcoming 1.18.2 switch. You can read it here:
Hah I've actually been discussing some ideas for finishing off the Mander with the Highgarden team this week and put together a rough plan, while we all miss @Elduwin dearly, we can try and do our best in his absence.
I've tried to take cues from @Thamus_Knoward's magnum opus on Fluvial...
Sounds good, my initial test was more just a proof of concept to see what spruce trees would look like if we had snow on the top and sides - the bottom being snowy white was just a product of me having no idea what I’m doing. I’m not wedded to any particular method or having snow on the bottom...
I suppose this is the effect we’re going for.
I know I used Extreme Hills at Wull for the brown leaf colouring, I'm not sure about the other recent builds in the snowy North, but I suppose changing them to Taiga where necessary would be doable if it meant getting the snowy leaf blocks.
I...
I was also a maniac and tried out snow covered Spruce leaves - I've got no idea how to change the better folliage leaves so it turned out a little weird, though it doesn't seem terrible to have a bit of green still in there.
Thinking about it more though, I'm not sure how even with...
In any case I think there's scope for a middleground here with an updated set of terrain blocks that have got a little more variation in color/brightness (on par with the current ones) with the door left open for additional blocks when we know for sure if a map wide update to existing terrain is...
Thanks KJS, you've done a nice job with this house and addressed the points I flagged in the feedback, I think at this point you'll learn more from being an actual builder, so consider yourself approved!
The next step is to contact a mod in-game to promote you to New Builder. Please make sure...
Thanks for the work so far btw Tham, loving the hustle and seeing people give their two cents, it'll be great to see it all finished.
I'm wondering if there's scope to add a little more variation in the brightness of the darker sets, particularly Stormlands. Up close the detail looks great, but...
I've taken a look around at the existing builds in Dorne and by and large they only use Mushroom Island for grass (since Desert currently produces a darker green than Plains). I haven't seen it used deliberately for grass at all, just for making water brighter, which won't be affected). The only...
To complicate things even more we should probably think about some updates to the biome grass shading, particularly for Dorne.
I've played with updating the Desert, Mushroom Island and Mega Taiga (currently unused)
General idea was to make Mushroom Island a little more muted, Desert should be...
BUMP
I'd love to know how this is going. Has much work been happening lately? I notice there's still a few Horn Hills floating in the sky. Is there a particular thing you guys are stuck on? What needs to happen to get the train moving again?
Hey Snowbud, always great to see a builder returning from the server. You make building houses look like riding a bike since this one looks great, you clearly remember all the tricks. I think we can skip you straight back to probation, it'll give you a chance to get some feedback on houses and...
Thanks KJS,
You're making good progress, here's a few points I picked up
We don't usually put drawers above waist height (would be very difficult to reach and get anything from a drawer that you need to be on your tippytoes to reach). Cabinets would be more suitable here.
A carpenter, even one...
I knew there had to be a way to auto generate forests with scripts, amazing work Tham! :D
I imagine a perlin formula might be able to make an appropriately spread out noise pattern for the placeholder surface blocks
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