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  1. Emoticone11

    Download for finished project! (King's Landing)

    No, what I mean is that the new map literally depends on the WesterosBlocks mod. It has block ID's which don't exist in vanilla minecraft, which means it'll break and throw up an error if you try to visit the world without the mod.
  2. Emoticone11

    Download for finished project! (King's Landing)

    The main problem we have with uploading the new KL is that it depends on our custom block mod (whereas old KL was made before that). So they'd need to download our launcher anyways... at which point we'd rather they just visit our server.
  3. Emoticone11

    Westeroscraft Texture Pack Megathread

    Hey everyone, I threw together a very rough patch with a few Highgarden textures, so that you all can start testing with them and give feedback. There will be more added in the future, but I will be leaving for Iceland for about a week, so I was in a bit of a hurry to release these. Once I get...
  4. Emoticone11

    White Harbor Sprawl Plotting Applications

    Go for it! :D
  5. Emoticone11

    Westeroscraft Texture Pack Megathread

    It wouldn't look very good, since all light-emitting blocks in minecraft act as point sources rather than spotlights. Also, I imagine it would be laggy as all hell.
  6. Emoticone11

    Westeroscraft Texture Pack Megathread

    Not really, sorry :( The way minecraft light works is it has a value from 0 to 15, with 15 being brightest (it means the light affects a 15 block radius). Some of our blocks are already at level 15 (brazier, fire, etc.).
  7. Emoticone11

    [8/23/2017] White Harbor Open Applications

    Looks good to me jmc, approved!
  8. Emoticone11

    Oldtown: Feedback and Suggestions

    I would perhaps recommend making "mini-trees" in the garden to get some forced perspective effect, making the Hightower seem taller. In fact, I would recommend doing this in general, with smaller windows and stuff as the tower gets higher (assuming it looks okay).
  9. Emoticone11

    Westeroscraft Texture Pack Megathread

    I know a lot of video games use particle effect generators to create fog. I don't suppose the minecraft particle effect system is sophisticated enough to support that?
  10. Emoticone11

    Westeroscraft Texture Pack Megathread

    I mean we never "officially" phased it out, but I was under the impression people don't really use it like that much anymore. I can add an oak one if it seems necessary though.
  11. Emoticone11

    Westeroscraft Texture Pack Megathread

    What's the purpose of it? AFAIK we've been phasing out iron door use except for locked doors. If you need it for locked doors at HG it should be no problem.
  12. Emoticone11

    NHhawkeye Builder Application

    Hey hawkeye, great work! This house is a huge improvement over before. I'll jump right into feedback: - I agree that the daub & wattle needs a little bit of work, though it's not too bad. My advice with daub & wattle is to "frame" the emptier variants (for example the "daub wattle white frame"...
  13. Emoticone11

    Start of port to v1.12.2

    Started testing. Just at a first glance, the major things I see are: - CTM doesn't appear to be working for any of our custom blocks. - Vanilla blocks (glass panes, etc.) aren't connecting to our custom blocks. - Fence blocks are connecting to any block, whereas they should only connect to...
  14. Emoticone11

    Westeroscraft Texture Pack Megathread

    So it seems like (still thinking in the old paradigm) it's one block ID with 15 different metas of varying opacity? That should be easy enough to set up, though I'm not really sure how the brush setup works. Someone else who has the knowledge would have to do that part. I might just use the...
  15. Emoticone11

    Westeroscraft Texture Pack Megathread

    Looks like an interesting idea. I have a couple questions though: - I presume the blocks would just be something like static Alyssa's Tears, correct (although they appear to be solid blocks rather than web-type blocks)? - How many cloud blocks were necessary for this? - Was the brush in the...
  16. Emoticone11

    Server Updates

    Thanks Mike! Gave the test server a look, and everything seems to be in order. Do you know if there are any significant changes in any of the updates?
  17. Emoticone11

    Chcklr Builder Application

    Hey Chcklr, no problem! Just wanted to make sure you were still interested. :)
  18. Emoticone11

    White Harbor Sprawl Plotting Applications

    Thanks to Kor's excellent terraforming to the NorthEast, I've updated this map with some more options! Note that two of the new regions have special builds (marked by asterisks) and these require a more substantial application (posted seperately to this thread) with more detail and planning...
  19. Emoticone11

    Zsecuvu Builder Application

    Hey Zsecuvu, You've done very well on this challenge, despite it being a more complicated style. I only have some very minor feedback to give: - I'm assuming this side is just unfinished? - Make sure when you're doing vines (such as in the above image) they're never "patchy" (in small random...
  20. Emoticone11

    Czechy Builder Application

    No worries! Just to be clear though, would you like to continue your app, or should I reject it for now and you can pick it back up whenever you want? Either way, see you around!