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  1. Emoticone11

    Westeroscraft Texture Pack Megathread

    Easily done then. I'm assuming you just want the half door texture on a block?
  2. Emoticone11

    Westeroscraft Texture Pack Megathread

    Hey, sorry for the delayed response, finally got some time on the train to look this over completely. Thanks a lot for the detailed post, I know you've done a lot of research into this and I think all of the blocks would make beautiful additions. However, I 100% agree with what Inf and Tham...
  3. Emoticone11

    Models, Blocks and Blockstates

    I'm not entirely sure what you mean by this?
  4. Emoticone11

    Models, Blocks and Blockstates

    Dayum! Looks great. I think we need to adjust the textures on the walls to avoid that glitch though... Also, does it work if it's connected to a full block on the side/on top as well?
  5. Emoticone11

    Models, Blocks and Blockstates

    OH, forgot to post about this and might or might not be the right place for it, but @Thamus_Knoward I was looking at shaders earlier and I think we might be able to add support for parallax occlusion mapping in the resource pack. Not entirely sure how, but it'll probably consist of making a...
  6. Emoticone11

    Gone for a few weeks

    Just a heads up, I'm going to be away the next three weeks travelling around Europe. Should still have access to the forums and everything, so ping me if you need me! Block update is finished, BTW :) Just waiting on @mikeprimm to put it on the test server, at which point I'll need some help...
  7. Emoticone11

    Abandoned House Deddings - Rattlez

    Why not just a drymoat?
  8. Emoticone11

    Abandoned Foster Project: House Estermont of Green Stone

    Please take the time to improve the terraforming and foliage as well! I know it's supposed to be a lush island, but the "dump leaf blocks everywhere" approach in the town and castle looks kind of messy. Maybe take a look at some of those smaller islands around New Zealand as inspiration for the...
  9. Emoticone11

    Models, Blocks and Blockstates

    I don't think we can put the wall blocks off-center since it would fuck with corners, but getting rid of the annoying holes when stacking then would be amazing.
  10. Emoticone11

    Westeroscraft Texture Pack Megathread

    @EStoop With regards to banners, they don't actually use CTM- they use a similar sort of mechanism as beds, where it's actually two "blocks" with different textures, and when you place it it automagically fills the other half in.
  11. Emoticone11

    Westeroscraft Texture Pack Megathread

    Hey, thanks for these! They look great! Just to be clear, the single images you uploaded are 32x64 right? If so, I'll throw them into the upcoming update.
  12. Emoticone11

    Launcher not working

    Hi proactivealex, I believe you need to install the 64-bit version of Java (x64) rather than the 32-bit version (x86). The 32-bit version tends to cause problems if you try to increase the memory too much, for some reason. Once you install the x64 version of Java, redownload the launcher and...
  13. Emoticone11

    Projects Orphanage

    Do you have perms to edit the OP?
  14. Emoticone11

    Models, Blocks and Blockstates

    I don't believe flower pots use metadata. They use a sort of tile entity, like signs do to store text.
  15. Emoticone11

    Official No-Redo Rule

    Preamble At the current time of writing, the WesterosCraft project has been operating tirelessly for over 8 years, and through the effort of hundreds of contributors we have achieved numerous prestigious achievements: being featured in Time magazine. Soon to (tentatively) be featured in an...
  16. Emoticone11

    Westeroscraft Texture Pack Megathread

    Theoretically still possible- Mike's script allows for replacing blocks above/below other blocks, sort of like //mask. I remember this being necessary when we were doing some vertical CTM blocks. So we can just remove grass above melons when porting it and I don't believe anything important...
  17. Emoticone11

    Westeroscraft Texture Pack Megathread

    Makes sense, but if/when we decide to do this we can just run a replace script replacing all melons and squash with the smaller variant. So I'd postpone it a bit for when we're ready to do this.
  18. Emoticone11

    Planning [Map Repository] The North

    [OLD FORUM REPOST - 3/13/18] Quick Reference (Lower Detail) Quick Reference (Higher Detail)
  19. Emoticone11

    Planning [Map Repository] Iron Islands

    [OLD FORUM REPOST - 3/13/18] Quick Reference