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  1. Iwan

    Goodbye folks!

    All the best, Ant!
  2. Iwan

    Probation: Iiell

    Hi Iiell, I'm going to be your probation leader, if you don't mind. If you got any questions, just ask. I'll leave you some feedback on the houses you post here in the near future. Iwan
  3. Iwan

    Random Disconnections

    The launcher logs its output here: Please copy paste the contents of that window to a pastebin and share it with us.
  4. Iwan

    Random Disconnections

    Please share whatever the launcher logs in between startup and your first disconnect.
  5. Iwan

    Westeroscraft Texture Pack Megathread

    Can I have stormlands cobble variants, please?
  6. Iwan

    Error During Launcher, Initial Heap Size??

    Make sure you're using 64bit Java, see here.
  7. Iwan

    problems launching minecraft

    You need to get 64bit Java as opposed to 32bit, which you're using. Read here: http://www.westeroscraft.com/wiki/troubleshooting-guide/ Scroll down to "How do I know I'm not using the correct version of Java?"
  8. Iwan

    Is there any evidence for Hot Pie being Azor Ahai?

    The spambots are getting weirder by the day
  9. Iwan

    Cannot Launch MC from Launcher

    "C:\Program Files (x86)\Java\jre1.8.0_151\bin\javaw.exe" indicated that you're running the launcher on a 32bit version of Java, while the launcher requires 64bit. If you've already installed a 64bit version, update the Java Home Path in the launcher settings to point to that installation path...
  10. Iwan

    SUBJECT: [Windows 10][java 1.8.0_151][Westeroscraft launcher][Solved]

    yadda yadda C:\Program Files (x86)\Java\jre1.8.0_151\bin\javaw.exe yadda yadda You're using a 32bit Java. There's your problem.
  11. Iwan

    WorldEdit Script Repository

    A collection of WE scripts can be found on GitLab.
  12. Iwan

    Trade and Transit

    Note: Quoted from @Thamus_Knoward Summary Hey guys, we need some help gathering data for the completion of our Trade&Transit module. The focus of this is on regions that we have almost completed: Ironislands, Westerlands, Vale. Anyone can help out! So, if youre willing shoot Demod a message...
  13. Iwan

    Map Repository

    Regional Maps North Map Riverlands Research Map Map Map Map Map Map Westerlands Research Map Crownlands Research Map Iron Islands Map Vale Research Map Reach Map Stormlands Map Map Dorne Map Climate Maps Map Vegetation Maps Doc Doc Stylized Maps carcinogenius' map
  14. Iwan

    The Almanach

    Note: Quoted from @Thamus_Knoward In order to move forward effectively together with the coding in UE4, we should focus on distilling out clear prototypes from the Almanach and playtest/ balance them extensively, so they can work as a separate unit. Hal explains the required process here...
  15. Iwan

    The Almanach

    THE ALMANACH The Almanach explains several overarching aspects of our game, but is kept vague on some details to allow for some creative freedom down the line. There are some aspects that are still blank or unfinished which is where we need your input/ ideas: Terminology (all words in...
  16. Iwan

    Market Research

    Note: Quoted from @Thamus_Knoward List of all research done by us: Combat playstyles, region population, and a Warden's end goal (still running): https://docs.google.com/forms/d/1fee7thz5K_oGAFVc-SSuqo2E6guhahMtSTkaCHeA3WI/edit?usp=sharing -> Players were able to chose a combination of 3...
  17. Iwan

    Introduction to WesterosCraft Quests

    Quest/Story Writing Repository There are two type of quests planned for the MMO: Game-Generated Quests (RP) and Player Generated Quests (MMO). Game-Generated Quests are multi-act plots (generally 3 acts) that involve several quests, extensive travel, and various stages and are part of the...
  18. Iwan

    Introduction to WesterosCraft Quests

    Note: This document is not up to date. Hello story writers! Like Thamus has done for the MMO Forum as an Introduction in this thread, the Story Team wants to invite you to participate and give you some guidelines about how to contribute to this very exciting part of our MMO development. We...
  19. Iwan

    WesterosCraft Unreal

    Note: Quoted from @Hal9007 It's all good - there's a lot of underlying things to get out of the way anyhow. I've mostly been running platform tests to get the base voxel project functioning correctly on OSX and Linux machines, with fairly good results so far. I've also begun dividing the...
  20. Iwan

    WesterosCraft Unreal

    Note: Quoted from @Thamus_Knoward I haven't forgotten about this Hal Just been super busy. Please feel free to advertise this anywhere you see fit!