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  1. Emoticone11

    Gawain777 Builder Application

    Hey Gawain, Very nice work on this challenge! As before, you've gotten the style down very well and I only have feedback to give on a couple minor things: - Generally avoid using trapdoor blocks for anything other than trapdoors, since they can be messed up by being toggled and the texture is...
  2. Emoticone11

    Gawain777 Builder Application

    Hey Gawain, Really great work on this house! You've done very well with the Duskendale style, and with a pretty adventurous layout as well. The only feedback I really have is a few picky things: - I wouldn't mix both northern wood and bedrock/basalt brick as roof materials in the same...
  3. Emoticone11

    Westeroscraft Texture Pack Megathread

    This is a consequence of there not really being a directional slab variant defined in the mod, so I made sure that the firewood slab is correct when used from the perspective of firewood stacked side-by-side. The sides all have the end texture for the same reason (so the block can be used in...
  4. Emoticone11

    Block Change Request: Silver Block and Variants

    Is there still a desire for this block given the new steel block textures, or can I close this suggestion?
  5. Emoticone11

    Westeroscraft Texture Pack Megathread

    That issue with the furnace blocks is known, but is very minor (it doesn't affect their usage at all) and thus not priority. It may be fixed in a future update. This has been an issue for a while AFAIK. I don't think there's a lot we can do about it so long as the clay remains a vanilla block...
  6. Emoticone11

    Westeroscraft Texture Pack Megathread

    I couldn't replicate this error with a freshly installed version of the modpack; I'm assuming it was an issue with using the wrong version of the RP.
  7. Emoticone11

    Westeroscraft Texture Pack Megathread

    Oh, totally misread. I’ll take a look.
  8. Emoticone11

    Westeroscraft Texture Pack Megathread

    Likely not, since we still need a solution for the fence-fence gate interface (whether this is making the fence gates have the same texture, or some other solution still to be decided). I'm not worried about rushing this, since whatever we choose will retroactively apply. This is intentional...
  9. Emoticone11

    Gawain777 Builder Application

    Hey Gawain, Glad to see your interest in becoming a builder after having seen you around on the server a bunch recently! You definitely have a pretty good grasp of our building style already, so I think it shouldn't take too long to catch you up to speed with the more subtle aspects. The...
  10. Emoticone11

    Westeroscraft Texture Pack Megathread

    Hey everyone, As many of you have noticed already, the new block update (yes, the update that the texture team has been working on for nearly a year now) has been put up on the test server. We're aiming to have the update pushed to the production server by the date of the WC 10th year...
  11. Emoticone11

    "Better Grass" Discussion

    This should be possible in principle, but would require effort trying to reverse-engineer how Better Grass works (difficult, again, because Optifine is closed-source). An easier option would be to just make the grass block 6-sided, or to add a 6-sided custom grass block in the 1.16.5 migration...
  12. Emoticone11

    "Better Grass" Discussion

    Not that I'm aware of. Unfortunately Optifine is closed-source, so there's really no way to check how and when the Better Grass patch is loaded in.
  13. Emoticone11

    "Better Grass" Discussion

    Before scrolling down: please see the poll above and leave your answer ASAP. "Better Grass" is an option added by Optifine that makes grass blocks connect to other grass blocks rather than having dirt on the sides, as shown in the picture directly below. I want to get a representative view of...
  14. Emoticone11

    Block Change Request: Catacombs bone blocks

    Yeah it's already done
  15. Emoticone11

    Block Change Request: Removing Timber Frame Cross Blocks CTM

    Since there seems to be some pushback on this change, I think I'll refrain from adding it until there's more of a consensus. I'll make an overlay version of the above pack that people who like the change can continue to use, though.
  16. Emoticone11

    Block Change Request: Removing Timber Frame Cross Blocks CTM

    We should essentially get this for free out of the 1.16.5 migration, assuming that the timber CTMs get mapped to blockstates: "As an aside, one nice thing we may get from the 1.16 migration is the ability to control the side timber beams for each of the timber blocks using the debug wand...
  17. Emoticone11

    Block Change Request: Removing Timber Frame Cross Blocks CTM

    Bumping this. If anyone still has any objections to making this change, please speak them now. I'm aiming to include this change in the coming update.
  18. Emoticone11

    Server Mod Rejection:

    If you're using a manually built client, you need to install the following mods (download & unzip the folder), replacing the horse genetics one with the new version. The tutorial for manually building the custom client should be updated with this information later tonight...
  19. Emoticone11

    Approved House Bolling by Homiesucc

    I think what we’ve generally decided is that Cape Wrath has a similar climate to the Pacific Northwest, and the Rainwood is a temperate rainforest. Perhaps that’s what Marge meant by “cold”.
  20. Emoticone11

    Abandoned Kl 33B

    Hey JJ, I'm happy with your plans for the district now. Approved! Although it's a small district, I recommend splitting it into two or three "phases" just for the sake of more effective quality control.