Search results

  1. Thamus_Knoward

    Westeroscraft Texture Pack Megathread

    I'm moving intermediate news on my update work here to not clutter this thread. https://forum.westeroscraft.com/threads/thamus-texture-treasure-trove.1534/post-19144
  2. Thamus_Knoward

    Thamus' Texture Treasure Trove

    I'm going to post updates on my small-but-significant fixes endeavour here! Next iteration of WesterosWild gives a taste of the 3D work I plan to do: - The axe block is now a model and no longer a flat texture - Wagon Wheel and Axle and Flat Wheel blocks are no longer flat nor clunky - Removed...
  3. Thamus_Knoward

    Westeroscraft Texture Pack Megathread

    Yeah ended up fixing flower blocks by turning that off last night, however, there seems to be something else going on with the shaded fern and grass blocks. I'm suspecting this to be a CTM issue, but I haven't checked that yet. I think it likely could because there will be more textures to...
  4. Thamus_Knoward

    Westeroscraft Texture Pack Megathread

    Changelog: - all single-tall flower blocks have now one of three types of randomly varied block models: 1. Single - there is only one large cross-model per block but up to two smaller ones 2. Cluster - there are 3-4 large cross-models per block 3. Tussock - there is a single modified cross...
  5. Thamus_Knoward

    Westeroscraft Texture Pack Megathread

    Hey guys, I've given all plants a model upgrade. Take this bad boy for a spin (I'm making this a thing now Emotione11, you can't stop me!) and let me know what you think: Edit: it's an overlay pack!! So just put it ontop of the resourcepack stack in the menu and keep the current WC pack...
  6. Thamus_Knoward

    Westeroscraft Texture Pack Megathread

    Yeah pretty sure I've just overlooked a parameter somewhere.
  7. Thamus_Knoward

    Westeroscraft Texture Pack Megathread

    Hey folks, I've prototyped the first small but impactful change. I've added two custom models and all rotations to the fern block. Before: After: Darkening of the fern was an unintended side-effect. But please note that the "banding" effect of having all blocks perfectly center is gone.
  8. Thamus_Knoward

    Dutch's Dissertation

    Nice one Dutch!! Congrats again! I've become a huge fan of the unfinished London series on youtube, so this feeds right into my London-specific cravings!
  9. Thamus_Knoward

    Completed The Tor by Margaery Tyrell

    Marge you're a project machine! Have you considered expanding the shrubland to the spine of the ridges that run NW-SE? I roughly marked the spines below: I think that might be a bit more realistic and gives you some more space to put that awesome style to use! Here are some ideas that I have...
  10. Thamus_Knoward

    Westeroscraft Texture Pack Megathread

    Hey Cash, some feedback from me on the bones block, in addition to what Emotione11 already said, take a close look at the separate bone blocks we already have. Try to match the cream color of those. Your block in comparison is very desaturated, almost entirely B&W.
  11. Thamus_Knoward

    Better Scripts

    I think so, the only issue is that due to the placement of offset placeholders and their subsequent removal we get some holes in the terrain. I have a script to fill the holes afterwards though. How steep is steep? You could check the forests at Rousemont and Whitegrove to get an idea! I’m...
  12. Thamus_Knoward

    Better Scripts

    Yeah totally! In fact, the scripts I used at Norridge are customized variants of my Rousemont scripts. To explain the process a little I have broken down the forest generation into three modules: Tree placement, Debris placement, and Forest floor placement. The last includes both shrubs...
  13. Thamus_Knoward

    Completed House Norridge of Whitegrove by Ammika and Margaery

    Super hot stuff all of it! *chefskiss*
  14. Thamus_Knoward

    Completed House Norridge of Whitegrove by Ammika and Margaery

    Here's what I got so far with the trees that you specified. I've added my own ground mix and debris just for completion's sake. Obvs you don't need those when Cash is working on the ground cover! This is floating somewhere over the Whitegrove forest construction site.. not exactly sure where :O
  15. Thamus_Knoward

    KL Road Mix and Style

    Also be aware, in some parts of the city going down one full block might not be possible due to the sewers running right under the street!
  16. Thamus_Knoward

    KL Road Mix and Style

    I think going down one full block is too much and even if the "sidewalk" was just a slab it would still look really steep. Instead I'd suggest to work with the textures more to imply depth (by going darker towards the center of the street) and just hint at a height difference using spare...
  17. Thamus_Knoward

    Winter 2020 Holiday Contests!!!

    Is it acceptable to modify our resourcepack for the building part of the contest?
  18. Thamus_Knoward

    Dornish Marches Terra

    This could be pretty nice for striations: //generate -o white ((round(x/6+sin(x/50)*5)+round(z/3+sin(z/150)*3))+(y))%20==0 Here is a quick explanation what is what: //generate -o white ((round(x/SLOPEX+sin(x/PERIODX)*AMPLITUDEX)+round(z/SLOPEZ+sin(z/PERIODZ)*AMPLITUDEZ))+(y))%SPACEBETWEEN==0
  19. Thamus_Knoward

    Dornish Marches Terra

    I tried my hand at similar and castle with the two decent stormlands blocks.
  20. Thamus_Knoward

    Dornish Marches Terra

    Personally I'd kill any use of the chocolate turd Stormlands classic block with fire. Either not use it all or instead look into hues that are part of the natural red sandstone palette. Gray seems to be part of the natural palette and in terms of brightness, I think your use of Eastern Islands...