The Spring 2023 edition of The Rookery is now out! Take a look to see the latest builds, guides, progress and development updates on the upcoming 1.18.2 switch. You can read it here:
One thing I'd like to see addressed is how the "checkerboard" of individual biomes will influence the appearance of certain blocks within the region - i.e. stone blocks that vary their colour depending on biome.
Otherwise I also quite like the birch forest and extreme hills tests, but it's hard...
Hey Zhentic/Max,
Thank you for your interest in applying as a builder.
Unfortunately your application build is not what we are looking for. I would like you to build a low-medieval house (not a castle or holdfast) in a style you can find on our server - a few examples of recent builds to look...
Thank you Lem and all other contributors for yet another outstanding edition of the Rookery. I am always blown away by the quality and breadth of the content, and how incredibly polished and professional you make it appear. You've really outdone yourself this time, and I'd like to express my...
Would we be able to consider expanding the region of the close-studded variants to include the Crownlands? It seems a little restrictive to limit it to such a small region, and I can 100% see it fitting in through there.
Whitewashed timber: I enjoy it as it is currently. I was initially skeptical, but I tested it in game and really enjoyed it. Having said that, wouldn't bother me if the timber was switched to be more grey either.
Timber window frames: Love them as is, I don't think they strictly need the...
Debatable - the north is a huge and spread out region, so there's no guarantees that there would even be enough people nearby to utilise a ruined building. I'm also not as big a fan of the idea of yet another camp within a ruin - we've done that trope to death at nearly every other project, so...
Hey Vis, I'm happy to approve at this stage - I think the manor walls are something that could do with some revision, but I trust that we'll be able to work through this more easily in game. Let me know when you start plotting and we can review things together at that stage. Good luck!
Approved - I look forward to seeing how this goes. I've always been a fan of low-medieval, humble and rural projects, and I think this is a good opportunity to create a great one.
Approved - great job on the research and planning, I look forward to seeing how this turns out.
Same goes with regards to the town plotting - not a process to be rushed!
I'm liking what I'm seeing so far, the map is really good and I'm really happy with the keep and the house tests in context. Of the house tests, I feel the first 3 still have a bit much going on (switching from stone to d&w with oak halfdoors on the corners feels like a bit too much is going on...
Hey Scubooty, nice app there! Some feedback for you to work through.
I really like the ruined castle - excellent stuff! I think the darker gradient would work nicely. I presume you're going to add some vegetation to the final product too, as in the tests?
I'm not really a fan of any of the...
Hey Viserys, great app! I've got some feedback at this stage.
Map/plans look good, just need the Rose Road as Marg states.
I like your plans for the keep, though I would perhaps use something other than wall blocks for the gable on the right hand side of the keep, feels messy - perhaps...
Texture request(s):
River cobble stairs/slabs/walls
Small smooth stone brick stairs/slabs/walls
These textures are very frequently used across a number of regions, and both provide a smooth transition between darker and lighter blocks, and the inclusion of stair/slab/wall block variants would...
Reshaping the topography is a pretty huge task (especially when you would have to get an editor to do it for you), so I would like to hear your plans and justification before I give you the go-ahead. You may find it easier to work with what currently exists.
Approved by me.
When it comes to plotting the villages and fields, you can refer to this link for some real-life inspiration, courtesy of the criminally underrated Planning Villages and Towns thread. I would love to see more meticulously planned, realistic villages on the server, and I think...
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