The Spring 2023 edition of The Rookery is now out! Take a look to see the latest builds, guides, progress and development updates on the upcoming 1.18.2 switch. You can read it here:
Update!
Varner is soooooo very nearly there. All that's left is some minor detailing (slabbing roads, roadside details), 2 plots, a bridge (can be tested for) and some manor interiors. Let me know if you're interested !
Here are some I know
suffixes
-ford river crossing
-stow(e) holy place
-ton town
-ham hamlet
-stable or -staple market
-by farm
prefixes
dun- or tun- hill
dal- meadow
lin- lake (or any body of water)
pen- headland or the top of a hill
shep- or ship- sheep farm
Posting on here for transparency - I've stepped down as co-lead from the immersion. Best of luck to Guillard (although you're killing it as is) !
- Jake
Hi Walter! Nice test. Here are my notes:
- Stick to more of an industrial feel (less separate buildings and more like a connected facility)
- Have some full stone buildings to make it look less like a hamlet and more like a farm
- The interiors could do with some work (no logs, fixing rafters)...
Heya ! Quick work today, Guil and I have been working on some terrain tests just as a proof of concept for different features. If you have any feedback, or comments, don't be shy and let us know!
Nice work Guillard! I approve.
There are a few things left to do in Varner. We're here - the home stretch. I am opening up the remaining builds to be completed by anyone who wants them provided they ask me first and get my go ahead.
/warp violethall - interiors and detailing
/warp vfarmstead...
The grass mix could use a bit of work. Currently there are really rigid clumps of certain plant blocks and they could’ve better mixed in with one another. Other than that, nice work
No major problems with those houses, your 30 days are up and you've done really well. Congrats on making it to full builder ! Ask a mod to promote you in-game. It was a pleasure working with you.
From here you can continue building houses and getting confident in more styles (maybe some higher...
Hi all! It's been a while since I've sat down to write one of these posts, but here we are. Today's lesson is in worldedit scripts (scary). Simply put, a WE script is a series of consecutive worldedit commands that are automated. This can significantly speed up making things like forests...
The project needs to be in post-approval first.
This is also the case for Whitegrove and the Tor. Marg had to wait until WG was in post-approval before posting the app.
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