Search results

  1. Emoticone11

    Approved Update Application - KL16b

    I have a bit of feedback on the plotting after taking a closer look & discussing with the KL team. Some of the shapes currently don't flow together very well at the moment, the main examples being some of the diagonal plots wedged between two normal plots, as well as the row of plots along the...
  2. Emoticone11

    KL Plotting Inspiration

    Thanks to Aino , Ric , and Batelgause for sharing some of the following city maps that can help serve as inspiration for plotting your KL districts. While some of them are a bit more modern than the medieval setting we base our server on, they still provide a good idea of how dense city blocks...
  3. Emoticone11

    Approved Project Application: House Ruthermont by Uthormadman424 & Agrhendaer

    Hey Robin and Uthor, Thanks for being patient! I wanted to give some time for others to give their impressions (and was also busy with block update stuff). Overall I like your plans a lot so far, and have already worked with you in-game quite a bit. Some minor feedback after giving the app...
  4. Emoticone11

    Block Change Request: Add Gravel block that doesn’t fall

    Moving this to completed since we've disabled gravity in WesterosCraftCore
  5. Emoticone11

    Approved Update Application - KL16b

    Overall your plans look pretty solid! One thing I'm wondering about is how you plan to do the manses in the district? Will you adopt the same style that was used for the manses in KL8? Will these be marked as special builds (the ones that aren't reserved anyways)? Also, I'm assuming you plan...
  6. Emoticone11

    Block Change Request: Timber Frame Improvements

    I was thinking that the 2x2 versions would be useful for depicting slightly larger regions between beams (but not so much as to appear structurally unsound), which has already been used to good effect on the server: As well as accomplishing something similar to the test eag_inc made here...
  7. Emoticone11

    Block Change Request: Timber Frame Improvements

    Request: Timber Frame Improvements Request Type: General Addition Try to describe all workarounds and associated issues that make it necessary to add this block in your eyes. Since an update to plaster and daub blocks is in the works, I think it would be an appropriate time to update our...
  8. Emoticone11

    Block Change Request: Better BetterFoliage leaf models

    Here are the two main issues that I forsee: 1. The leaf models are a bit "sparser", which in some cases makes the gaps between the fence blocks and the leaves apparent, although it's usually not super noticeable. It also makes the fences and walls look just a bit clunkier in general (this might...
  9. Emoticone11

    Block Change Request: Better BetterFoliage leaf models

    Here are some additional pictures showing the new leaf models with shaders enabled:
  10. Emoticone11

    Block Change Request: Better BetterFoliage leaf models

    Request: Better BetterFoliage leaf models Request Type: Change Try to describe all current uses of the block you request to be changed. Do you foresee any issues/ problems that could result from changing the block? I want to suggest a potential improvement for the leaf block models...
  11. Emoticone11

    Andy_Jones Builder Application

    Hey Andy, Very happy to see an old face returning! Rollingford is still one of the cooler builds on the server ;) This test looks pretty nice overall, I have some minor nitpicks but that's pretty much it: - I would probably have the eaves of the house overhang; although it's often better to...
  12. Emoticone11

    Approved Update Application - KL6c

    Your updated plans sound good to me, approved!
  13. Emoticone11

    Completed Highgarden

    We discussed your addendum and have no opposition to it!
  14. Emoticone11

    Approved Update Application - KL3

    Hey Tobi, This looks better, I'm happy to approve now! I'd prefer if you do the development section-by-section though and keep me in the loop with progress.
  15. Emoticone11

    Approved Update Application - KL3

    Hey Tobi, This is definitely on the right track! I think the larger shared yards create a much better use of space. I think there's still some plots that are a bit too small, cramped, or oddly angled, that contribute to more of a rural town feeling. For instance, I've circled one cluster of...
  16. Emoticone11

    Approved House Santagar of the Spottswood - 7 and Steele

    Approved from me as well, I love the depth of research! I'd recommend having some more macroscopic erosion features in the cliffs when you get to making them on a larger scale, and also de-randomizing the grass blocks a bit in the "normal cliffs" test (you want larger areas in the cliffs where...
  17. Emoticone11

    Approved Update Application - KL3

    Your plotting and tests look really nice so far! A couple quick comments: 1. I'd convert some of the plotting into more regular, grid-aligned houses and yards. On the one hand, this is to ensure consistency with the rest of the KL style, which overall doesn't rely on diagonals that much except...
  18. Emoticone11

    Block Change Request: Dead versions of tall grass blocks

    Request: Dead versions of tall grass blocks Request Type: General Addition Try to describe all workarounds and associated issues that make it necessary to add this block in your eyes. This is something that would be quite nice for the snowy North, especially now that we have the ability...
  19. Emoticone11

    Approved Update Application - District 36 "River Gate Square"

    Just a heads up that I gave this district a final push and completed the road palette + finalized the houses. It should be ready for stage 2 now!