Codd and I are applying to lead the update of KL District 35, aka "River Row".
We're using this as a bit of a test case, so we'll take on board any feedback with this approach so we can smooth out the process for future districts.
District Description
District 35 is largely defined by the west side of River Row, the main street that runs along the city’s south wall, linking the Red Keep, the port via the River Gate to the King’s Gate on the western wall. River Row features mostly low class dock workers, merchants traders and inns catering to travellers to kings landing, fishmongers, warehouse, perhaps some ship captains homesteads for their families. This district also captures the south side of the Street of Steel, famous for its blacksmiths and other metal workers.
New Canon
We don’t have a lot of new relevant canon for River Row, except that the River Gate is big enough for an elephant to pass through. Since Fire & Blood mentions that the streets were also cobbled where possible, it makes sense for River Row to be cobbled for the benefit of all the carts and wagons travelling along it.
District’s Current State
This area was one of the first to be built in the last KL server build so the houses are quite unrefined. Out of the 100 odd houses and buildings, we’ve classified them roughly as 45% red 55% orange, with about 3-4 green houses in the mix. You'll see there's a lot of logs, messy daub and thatch, buttons, trap doors, all that needs to go.
You can refresh your memory of what the different classifications mean here
Update Plans
We intend to more or less retain the general street layout/profession mix, though it would be worthwhile looking into some of the smaller backstreet plots and consolidating them into larger buildings or courtyards.
Guides on the general style to emulate are available at /warp klupdate
We will also generally encourage the filling up of streets up too, builders should have freedom to add details (carts, wagons, stalls, little scenes) to the road outside the plot they're working on. Fill up all these empty streets and make it look at least a little bustling.
We will likely hold off on locking in a new road mix for the moment, this can be developed as more districts get updated and the mix is refined.
Available plots will be marked with signs/block palette details. Some houses will be nuked down to their plot, others will just be sign posted with how they need to fix.
Rivergate should be fine
We're using this as a bit of a test case, so we'll take on board any feedback with this approach so we can smooth out the process for future districts.
District Description
District 35 is largely defined by the west side of River Row, the main street that runs along the city’s south wall, linking the Red Keep, the port via the River Gate to the King’s Gate on the western wall. River Row features mostly low class dock workers, merchants traders and inns catering to travellers to kings landing, fishmongers, warehouse, perhaps some ship captains homesteads for their families. This district also captures the south side of the Street of Steel, famous for its blacksmiths and other metal workers.
New Canon
We don’t have a lot of new relevant canon for River Row, except that the River Gate is big enough for an elephant to pass through. Since Fire & Blood mentions that the streets were also cobbled where possible, it makes sense for River Row to be cobbled for the benefit of all the carts and wagons travelling along it.
District’s Current State
This area was one of the first to be built in the last KL server build so the houses are quite unrefined. Out of the 100 odd houses and buildings, we’ve classified them roughly as 45% red 55% orange, with about 3-4 green houses in the mix. You'll see there's a lot of logs, messy daub and thatch, buttons, trap doors, all that needs to go.
You can refresh your memory of what the different classifications mean here
Update Plans
We intend to more or less retain the general street layout/profession mix, though it would be worthwhile looking into some of the smaller backstreet plots and consolidating them into larger buildings or courtyards.
Guides on the general style to emulate are available at /warp klupdate
We will also generally encourage the filling up of streets up too, builders should have freedom to add details (carts, wagons, stalls, little scenes) to the road outside the plot they're working on. Fill up all these empty streets and make it look at least a little bustling.
We will likely hold off on locking in a new road mix for the moment, this can be developed as more districts get updated and the mix is refined.
Available plots will be marked with signs/block palette details. Some houses will be nuked down to their plot, others will just be sign posted with how they need to fix.
Rivergate should be fine
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