I agree with Scub here, and I think the size of this septry is too big, and its proximity to Peasedale are huge drawbacks to it. There's a lot going on in terms of industry as well. There's not really a reason to have such a big septry right next to Corne as well. It's proximity to Goode and Corne shouldn't require it to be too self sufficient, as surely they can trade with nearby villages. Additionally, the septry is in the Reach, an area known for its fertility and good agriculture, so it doesn't need to have all these different food substitutes. Another point, is that it's right acoss from a hamlet, which makes the whole area look very busy and urban. Furthermore, the palette isn't cohesive with the areas around it, which all use grey palettes, and we see no evidence of red clay being dug up to supply the septry with these red bricks, and given its size, you'd need a lot of clay for that. The red/dun palette doesn't really fit the reach either, and a few houses even use stormlands palettes.Earlier in this thread Stan mentioned the proximity to Peasedale. While we brushed that off at the time I think I'd like to remind us of how close it is due to the quite large size of the septry. I don't think it needs the amount of "Industries" going on that it currently has. For instance a meadery, wax workshop (bees im assuming?), and cheese making would typically be set aside for like 1 complex within most projects. It seems like this much would be hard to support as well and why are all these things necessary? So like going back to the peasedale septry surely it would be better to have 2 small Septries in close proximity rather than 1 large one which is larger than most of the castles in the area and then another decent sized septry nearby. While IRL monasteries tended to be fortresses of their own the scale of our server and also the fact that its post Aegon's Conquest so not much need for defense and solidarity now that you are united means it is unecessary. It seems to just be a bit too much in my opinion. I had thought of the septry as being smaller and more quaint as it is more of a memorial.
Additionally, Cash and Eld approved the idea of a SMALL sept that pays respects to the warrior. However, the main statue seems to be one of the Crone instead. A lot of flowers are used in the septry, which don't grow in the areas around the septry.Thanks everyone these are some great ideas.
I've reworked the stone/gravel mix a bit. Swapped in Reach pebbles for the gravel.
Still trying out flower mixes, but not hating this mix of fire weed/buttercups/orange sun stars/red asters.
View attachment 6328
I tried out the volcanic stone and reckon it could work, but super restrained since it can look a bit bubbly.
View attachment 6327
Dutch I agree that we shouldn't let forests become the space filler by default, so not against giving the Reach more plains in principle. I'm just trying to figure out if the forest to the north west you've suggested is vanilla or was added as part of Bushy(?). It doesn't look too bad (pic below), so not in a huge rush to clear it out.
View attachment 6326
Rough plan of the fire streaks. The Targ forces were described as encamping in the north (having come from Stoney Sept), with the Gardener/Lannister forces in the south. The dragons then swooped in and breathed fire on all sides to trap them in, making them easy pickings for the Targ archers/spearmen.
View attachment 6329
The books describe the field at the time of the battle as a "field of golden wheat". I'd be fine to extend the existing wheat fields in the east, though you could make the argument that the fire sterilised the soil for crops and the area was abandoned for farming, getting slowly reclaimed by nature in the centuries since.
Lastly a small sept would be a really cool idea NMF! Maybe Aegon had it built afterwards as a recompense to the Seven for the slaughter/pay respects to the Warrior. If this gets approved I'd totally open it up to expressions of interest in completing it as a mini.
From what I can see, there are a lot of industries here, we have a tannery, a fishery, a mill, a candle maker, a cheesemaker, orchards, and herb fields. I think this is a lot for one septry, and there are also no pastures nearby to support cheesemaking on a scale large enough for the septry to require it. The amount of outbuildings in this septry really make it feel like a hamlet.
While I understand this is based in realism and all that, I think that we can't sacrifice scale for realism. Also, what happens when the Ring and Corne get picked up, and they have their own industries? Adding onto the Peasedale industries, there's wayyyyyyy too much going on here.