On the block ID question from earlier: the new blocks literally don't use a consistent number for how they are stored - internally, the data scheme is now a 'flattened' index space, which is just a fancy way of saying 'we used to have a 2 part number - and ID and a metadata value - and now each of those corresponds to a value of a single number'. BUT, whereas old blocks could only have 16 'meta' values, each block in 1.13 can have from 1 to 'a large number' of values in the new scheme - redstone wire has over 1000 (as it has one for each combination of direction and power state) - so, in many cases, there isn't one new value to go with a given old value. So, would it be possible to produce aliases for block names (which are the true identifiers for blocks now) that correspond to the numbers for the old blocks? Sometimes yes, often no - the log name corresponded to a single block in 1.12.2, but has been replaced with 4 different blocks in 1.13.x (oak_wood, spruce_wood, etc), so a legacy name (or ID) isn't enough to know which block you are talking about in 1.13. It'd be possible to come up with some sort of 'best effort' mapping : legacy blockID:meta -> best blockname:state, but this would not help with new blocks (no legacy id) or be supported by any tools you didn't handcraft to support your scheme (e.g. WorldEdit will not support it, unless we hack up our own WorldEdit version just for the sake of respecting our aliasing scheme).
For 1.13 Forge, it remains to be seen how state indexes will be managed - Forge stopped allowing mods to directly assign their block IDs a while ago, but I hacked around it in WesterosBlocks in order to continue to allow our guys to manage and control the assigned IDs (since CTM and other RP features are very block ID tied). Keeping an eye on what OptiFine does for 1.13 RP support - CTM and other features - is also something we need to do, in order to plan out our eventual move to 1.13. My own opinion? 1.13 isn't for us in 2018 (from a production server POV), but I do hope to be working on it before year end, with a goal of having the option to move to it in early 2019. As we learn more, I'll work with the other key folks on the server team to put a plan together.