Hey Scubooty,
A bit overdue, but here is our feedback on your gate application. As with the application for the Quail gate, we’ll first give some general feedback about the plot, after which we’ll go into further detail on your gate application.
The plotting of Oldtown
The current plotting of Oldtown has been laid out in order to translate the plans made in the Oldtown document onto the map. As a result, the plotting is a very loose indication of what goes where, and is by no means intended to be definitive. For mini projects, both the shape and exact location are open to the creative view of the builder, as long as it does not interfere with already finished (or in progress) projects. When making changes to the surroundings of the mini, make sure to list them in your app. We trust builders to be considerate while making changes.
In the case of the Raven gate, the following aspects have a direct influence on the gate and how it is perceived:
- The relation with the fortification along the river
- The double wall
- The road inside the city
- The exact location of the gate
- The plotted bailey
You can change aspects of these in order to make it fit in with your gate design, but it is not a requirement to do so. Applications without changes to these structures will not be judged differently than applications that change everything. However, we will judge how well an application fits into its surroundings, and changing them accordingly can help with this.
Scubooty's gate
A sturdy gate flanked by two half-round towers, a classic design.
Plotting and layout
- The outer bailey in front of the gate is somewhat redundant, and we’d like to suggest removing it entirely. Instead, consider adding a chamber gate on the interior of the gate.
- The gate itself is slightly underwhelming. Consider making the flanking towers 2 blocks wider.
Design
- We like the design.
- Make sure walls of defensive buildings are thick enough; preferably two blocks, three if you have the space to spare.
Feel free to ask any questions if things remain unclear.