Thanks for the additional images Enah, and I really like your castle layout. I hadn't considered you wanted to keep the old OA palette, I like your reasoning that this is more weathered and therefore less "clean" than the Ironoaks palette.
Palette issues:
1. The question of colours, patterns is something we need to nip in the bud. If you don't want to use the green or blue blocks, that is totally fine, but you can't replace them with blocks unique to other areas. If you want to contest that, I would suggest making your arguments
here before seeking approval to use them in this project.
2. I like the lower class tests provided the close-studding is removed.
3. The
image you linked is of modern bricks. (if I saw that in my job irl I would cry, it's likely caused some damage to the historic timber).
4. I didn't explain myself well with regards to the brick/stone infill blocks being used in conjunction with daub infill. I have yet, in many years of research and experience, come across a medieval building which has half brick/stone and half daub/plaster infill.
The brick infill was, as you say correctly, always added later. Sometimes as a fireproofing measure, sometimes as a cheap replacement, sometimes just for aesthetics. When this brick infill occurs, it sometimes is in patches, but usually it happens to the whole building, and never just the bottom storey as indicated by some of your tests. If you can find an example of a building which has a timber framed ground floor with brick infill and and upper storey of daub/plaster, I will happily stand corrected.
To be clear, this is the kind of thing I am objecting to:
Here are a few more decisions I question, but don't totally object to, just pointing them out:
Why is there timber framing only just under the roofline?
How is this brick dormer supported structurally?
Same here.
Shouldn't this jetty be supported by timber instead of stone?
A few other points:
Will an update of /warp oaquarry be included?
Will you update or remove /warp whytehaven? (though tbh I'm not sure what project this is/was a part of).
Generally, what kinds of trees are you planning on using for the forested areas?
Your map seems to indicate the removal of /warp mooreseptry, is that the case? The map seems a little out of scale with the dynmap so maybe the plans don't actually extend that far?
Sorry for the rigmarole, just trying to get a better idea of what you are envisioning and understand how we as a community are stylistically defining this region. The Vale has always been slightly problematic in this regard. Anyway, you can ignore my feedback if you want, approvals aren't up to me.