Hi
@WhereRmyDragons
Thanks for all this feedback, and this detailed review.
1) The bridge pier is still being worked on, once you remove the wooden reinforcement and scaffoldings, there are 5 blocks on each side, and looking at the depth of the river, there wouldn't be any larger boat navigating here.
2) & 3) Well, I'd rather point out to our rebel
@_Simbaa who didn't exactly followed the style developed at Uffering, contrary to Stackhouse, Redlake, Holyhall... I'll make some changes to the hamlet close to the quarries. For the sand, I don't mind to change, even though I preferred to use a red-ish tone of clay to be consistent with the color of our lannisport tiles. I'll talk with Simbaa to see how we can improve this border.
4) Indeed, was just waiting for the Mander delta terra, haven't forgotten them and will make some minor changes to the rocks there to adapt to the newly wonderfully made delta (thanks to Cash).
5) Will add those.
6) The holdfast was made as a gate before entering in Highgarden, some sort of border post on the Ocean Road. I'll try to make some changes to narrow the passage. However, there's the forest on one side, and trees and fields on the other. I'm also not very inclined to re-terra the whole area, to be honest.
7) Yes definitely, happy to see with you in game what we could do to improve the decorations.
8)
- stairs as damages: I'll reduce the use of it, though I disagree to say it's outdated, it's still use in many places.
- overhangs: will remove them. Old remnants of an old project.
- windows: will remove/change them, can you point in game where specifically you've seen them? Outside of the keep.
- gradients: well, feels a bit overexagerated, especially saying it looks world edited. For the septry and the HF1,
@Margaery_Tyrell made them, so I'll let her respond. I fine with both. I think the difference with some other builds is that it's not using light stone in the mix, but doesn't look bad either to me.
- yards: while I can get where you coming from when saying they may look a bit too clustered, as some where made quite some time ago, I can't see many places where there is empty space, with houses/yards most of the time surrounded by fields or forests.
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On a more personal note:
Just wanted to point out that I was kind of surprised to see that long post, knowing it's been quite some time this project has been happening. I would really have appreciated to have received these feedbacks earlier or throughout the whole project, here or in game. While I know you've replaced Waz as approving mod only in August 2019, I think it still left some time to express all of this.
I just feel like on probation, being explained how to build, which is rather unpleasant. I know I am certainly not the best builder or the most experiencing or the most creative, this is also why I'm always looking for feedbacks and opinions. And I appreciate these feedbacks and do take them into account. But it was a bit frustrating to receive them this way.
I'm also fully aware that the project might not look the most up-to-date project now, after 4 years of work. It also started during that transition period to newer styles, that haven't changed much for the past few years, so there are indeed remnants of older styles. Though, I'm personally feeling tired of redoing everything for an eternity.
That's a personal thought, probably not shared by many people, but seeing that feedback, I felt like sharing it.