Hi Onbelik,
Thanks for doing the new build. I still think you're missing the point of some of my feedback, and I definitely think you should spend a little more time exploring the server and the houses.
- The slate roof, like all your roofs so far is completely unsupported from the inside. If you have a look at every house on the server, you will see that inside the attics, there is always some form of supporting structure to hold the roof up. Whilst on the subject of the roof, you haven't paid close enough attention to the roof style in White Harbour, as almost every house has a steep roof, whereas yours is a strange 45 degree curved roof. This is one of the defining features of the White Harbour style, and something I hoped you would have picked up on.
- Most White harbour houses of this style are built up against one another in a terrace, which means you can't really have windows on both sides of the building, as one will more than likely be pressed up against another building. Bare this in mind when you're deciding on the layout of the building.
- Your interiors are looking a little better, but you are still using large amounts of wooden plank blocks to fill space which looks strange and waste space. Try using half-doors to cover staircases, and use the space beneath the stairs for storage and shop paraphernalia. I can't tell what business your building is supposed to be running from the screenshots, and the interiors don't particularly seem to make it clear either.
- Your building palette and gradient needs work still. You certainly heeded my feedback about having some of the cobble inside the facades of the building, but now they look almost entirely cobble with very little defining gradient. Please look at how the palettes are used throughout White Harbour; they're not random. The gradient is meant to signify the wear on the building and how over time parts of the plaster has worn away and brickwork is showing through. Bear this in mind and try and utilise it in a realistic way in all builds.
I can't stress enough the importance of understanding how our buildings are built, and realistically how such a building would be built, rooms utilised, and the effects that wear and age have on a building, and how to implement such characteristics in Minecraft.
For your next challenge, I'd like you to build a middle class house in the style of /warp woodwright. The middle class houses are the ones with slate roofs and daub and wattle ends to the building.
Thanks!