Update 01/2021: Clarification: The information in this thread regarding the Battle Isle/Hightower Server Build is outdated and inaccurate. Thread kept alive for posterity. -Iwan
Subproject Lead: Howy
Subproject Information:
Oldtown Document
Canon Document
Inspiration Folders
Subproject Information and Dates: N/A (Serverbuild date TBD)
Plans: See below.
This subproject will be different to other neighborhoods and server builds throughout Oldtown. Rather then taking a singular approach, which has resulted in builders suddenly have new and bright ideas halfway through a server build, the Hightower and Battle Island subproject will allow all builders to 'apply' with their Hightower and/or Battle Island visions as well as collate their ideas. The rules are simple:
- Be respectful of other players' ideas. As with all server builds, everyone has very particular ideas as to how the Hightower/Battle Island should appear, look, or 'feel'. The purpose of this thread is that builders and mods have a forum to propose their own idea as if they were themselves leading the project without the influence of others.
- Know that I will have to make tough decisions regarding what elements to incorporate into the tower, and what not to. Exclusion of your idea from the final project does not necessarily mean I disliked it - just that there was, in my opinion and with advice from the mod team, a better element to be included. Executive decisions will have to be made to move the project forward, and its both possible that these decisions favour or reject your own ideas and proposals.
- Only one 'ideas'/proposal post per builder. This does not apply to feedback to other builders' posts, only to the original 'ideas' or 'application' post a builder makes. For example, [Player 1] posts his Hightower mini and subsequent plans/suggestions. [Player 2] replies with his own feedback. [Player 2] can still make an 'ideas' post himself/herself, as long as the aforementioned feedback post does not include a counterproposal. If feedback consists of a counterproposal, I will ask the builder to make a distinct 'ideas' post of its own and instead refer to that post in their feedback reply. This allows me (and others) to easily refer to [Player 1]'s proposal, or [Player 2]'s proposal.
- Proposals should include the builder's in-game name, pictures or images or their in-game designs/ideas where applicable, and written reasons for said ideas. I'm okay if your reasons are literally just 'I think its cool' - be aware that the chances of accepting the idea shrink significantly should this be the case.
- No polls. I don't want builders to attempt to dominate the ideas of other builders through contests of popularity which - considering the minimal forum use of some server members - is not, in my opinion, a legitimate source of information regarding a project's popularity, let alone its suitability.
Some notes:
- Builders will have until the 1st of April AEST to put forward their ideas before the suggestions are action-ed into a final product and building commences. I will create a new thread for feedback to the final product, although the final product - having drawn heavily on the ideas suggested here - will look for feedback relating to how well features (proposals) have been put together, rather than specific features themselves.
- There are NO restrictions on your proposals. Hightower tests, etc, do not need to be a specific palette, shape, size, or architectural style.
- This thread is for suggestions and then subsequent feedback to those suggestions. The current tower onsite is irrelevant, and only interior layouts will likely be brought over (I did too much research on larders and saucerers to leave those behind).
- Posts not relevant to the discussion, or breaking the above rules, will be deleted.
- This is very much a test of a new idea. I hope that it works suitably well in the end, and may inspire future serverbuild leads to pursue a similar forum-style thread. For now, however, I can only confirm that this specific serverbuild will be subject to this form of idea-sharing, but depending on its success will recommend it be used for other subprojects in Oldtown.
Subproject Lead: Howy
Subproject Information:
Oldtown Document
Canon Document
Inspiration Folders
Subproject Information and Dates: N/A (Serverbuild date TBD)
Plans: See below.
This subproject will be different to other neighborhoods and server builds throughout Oldtown. Rather then taking a singular approach, which has resulted in builders suddenly have new and bright ideas halfway through a server build, the Hightower and Battle Island subproject will allow all builders to 'apply' with their Hightower and/or Battle Island visions as well as collate their ideas. The rules are simple:
- Be respectful of other players' ideas. As with all server builds, everyone has very particular ideas as to how the Hightower/Battle Island should appear, look, or 'feel'. The purpose of this thread is that builders and mods have a forum to propose their own idea as if they were themselves leading the project without the influence of others.
- Know that I will have to make tough decisions regarding what elements to incorporate into the tower, and what not to. Exclusion of your idea from the final project does not necessarily mean I disliked it - just that there was, in my opinion and with advice from the mod team, a better element to be included. Executive decisions will have to be made to move the project forward, and its both possible that these decisions favour or reject your own ideas and proposals.
- Only one 'ideas'/proposal post per builder. This does not apply to feedback to other builders' posts, only to the original 'ideas' or 'application' post a builder makes. For example, [Player 1] posts his Hightower mini and subsequent plans/suggestions. [Player 2] replies with his own feedback. [Player 2] can still make an 'ideas' post himself/herself, as long as the aforementioned feedback post does not include a counterproposal. If feedback consists of a counterproposal, I will ask the builder to make a distinct 'ideas' post of its own and instead refer to that post in their feedback reply. This allows me (and others) to easily refer to [Player 1]'s proposal, or [Player 2]'s proposal.
- Proposals should include the builder's in-game name, pictures or images or their in-game designs/ideas where applicable, and written reasons for said ideas. I'm okay if your reasons are literally just 'I think its cool' - be aware that the chances of accepting the idea shrink significantly should this be the case.
- No polls. I don't want builders to attempt to dominate the ideas of other builders through contests of popularity which - considering the minimal forum use of some server members - is not, in my opinion, a legitimate source of information regarding a project's popularity, let alone its suitability.
Some notes:
- Builders will have until the 1st of April AEST to put forward their ideas before the suggestions are action-ed into a final product and building commences. I will create a new thread for feedback to the final product, although the final product - having drawn heavily on the ideas suggested here - will look for feedback relating to how well features (proposals) have been put together, rather than specific features themselves.
- There are NO restrictions on your proposals. Hightower tests, etc, do not need to be a specific palette, shape, size, or architectural style.
- This thread is for suggestions and then subsequent feedback to those suggestions. The current tower onsite is irrelevant, and only interior layouts will likely be brought over (I did too much research on larders and saucerers to leave those behind).
- Posts not relevant to the discussion, or breaking the above rules, will be deleted.
- This is very much a test of a new idea. I hope that it works suitably well in the end, and may inspire future serverbuild leads to pursue a similar forum-style thread. For now, however, I can only confirm that this specific serverbuild will be subject to this form of idea-sharing, but depending on its success will recommend it be used for other subprojects in Oldtown.
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