[continued]
Fourth, my reasoning for removing Blackcrown and ThreeTowers.
We are done with King's Landing, and White Harbour is nearing a state of completion where it won't offer many house plots. Years ago, staff has decided that it would be crucial to always have a town or city build open at all times. The most preparation work thus far had gone into Oldtown, our last remaining city build, and the plans are in a state of completion that allows us to start preparing the area, while such efforts may kindle more interest in style testing among builders. It was such the obvious choice to start preparation work on Oldtown as soon as possible.
Last week, on November 16th I offered to take charge of Oldtown preparation and explained my plans and workflow to my fellow mods. Among those plans I listed the deletion of both Blackcrown and ThreeTowers. I realize that I should have made my workflow transparent to the entire community, the decision to remove both projects would however have not been affected.
I wish to delete the two projects in immediate vicinity to Oldtown because I am convinced that if we did not do so now, we would wish to do it in the future. Only that then we would have let these two projects influence Oldtown (and not only its sprawl, but the actual city), a build of immensly higher priority. I do not wish to compromise one of our most prestiguous projects by having to work around two builds that will inevitably be redone in the future. If you don't believe me, look back at King's Landing and its sprawl, and what fell victim (Rosby, Edgerton, Byrch, Brindlewood and Briarwhite and various other places) to our demand of producing a coherent landscape around the city – against which, by the way, no one made nearly as passionate a case as about this; it was apparently not disputed back then, neither among builders nor mods. Look at Winterfell and its coherent surrounding area. Look at our increased efforts to create seamless, coherent and realistic landscapes in the Vale, in the Crown- and Stormlands and pretty much everywhere else. We would not be happy with those two projects so close to the city with the richest history of the continent once we are done with it. And we would inevitably not be happy looking back at having had to compromise our plans for the sake of keeping projects that are in parts outdated already.
Ask yourself: Do you really see the community keeping the two projects when we're done with Oldtown? I don’t. My experience of more than 5 years of moderating this community makes me confident to promise you that we would absolutely, certainly, 100% remove both projects in the future.
In my eyes, it was only consequent to sacrifice both projects now for Oldtown and its terrain and stylistic consistency.
Of course the region will eventually border already completed lands. Bandallon in the north is in creation, Honeyholt upriver and Yelshire and Uplands to the east are completed. There's little enough space to expand already, and transitioning into these areas won't be easy either. There is however two significant differences between Blackcrown and ThreeTowers on the one, and Yelshire, Uplands, Honeyholt and Bandallon on the other side: Distance and masking.
All 4 builds are significantly further away from Oldtown than Blackcrown and ThreeTowers, which both lay within render distance of crucial parts of the Oldtown city area (so, not the edges of its sprawl but the actual city.)
This allows for a much more effective transitional masking. Between Oldtown and Honeyholt, Uplands and Yelshire lays enough space to mask any stylistic transitions with natural boundaries, which in large parts is already implemented. Between Oldtown and Bandallon lays Graves, a build that has been ruled to serve as a buffer or transition build and was consequently stopped in very early stages, as soon as we realized the significance of the problem. Blackcrown and ThreeTowers should likewise have never been allowed to be built for the exact same reason Graves was halted. Alas, we did not have this foresight in 2014/15, when both projects were started. This was a mistake, and I apologize for this. But projects like Oldtown, King’s Landing, Winterfell, The Eyrie and the likes will always be treated favourably over other projects.
Fifth, on precedence.
There is indeed plenty of precedence for the removal of projects for the sake of a more important build. As mentioned above, King’s Landing sprawl caused the removal of a much larger number of completed, post-approved, perfectly fine projects. These projects fell victim to the community’s desire to create a seamless, coherent landscape within direct vicinity of the largest and most important city on the server. Digging back into our decision process back then did not reveal any challenge of or dispute over this procedure.
There’s also plenty of precedence for the removal of abandoned projects. It has always been policy to allow people to either pick up an abandoned project and continue it, or to reapply with their own idea. In the latter case, which I guess is the more common one, previous works are removed as needed. We have done this countless times.
There is precedence for the removal of small projects in favour of others, too. Other projects are removed and redone when new canon comes up (or was missed during application) or when other circumstances change. When a significant part of the continent in the immediate proximity of a project is updated or improved and a project can not be implemented in the new plans, it is removed. This was the case with Smithyton, as well as it was the case with the Shield Islands or various smaller builds in the Vale. No one has yet complained about this practice, even though it’s been going on for quite some time now.
I can relate to your points, I too have emotional ties to certain contributions of mine to this server. They’re not always regarded the way I wish they were. Sometimes they’re removed out of carelessness, sometimes to make way for an improvement. It hurts, I understand that. I also understand however that nothing ever built on here is going to last. The server constantly sheds its scales, it renews its appearance. I’ve seen so many people come and go over the years, and I have seen their contributions fade. Of course there’s sentimental value in many builds and places. I like to explore old places I’ve spent time on, too. However, I don’t want that sentimentality holds back the community’s potential to create something better. There are pragmatic reasons to keep us from too much fluctuation: the desire to completion, for one. I don’t believe sentimentality is a valid reason, though. And I believe the majority of the community sees it in a similar fashion.
Sixth, where do we go from here?
We are not going to rewind time and put Blackcrown back onto the map. We will continue with the removing of ThreeTowers in the very near future. Both projects will have large parts saved in /warp oldbuilds. When the time comes and the terrain is done, the city well underway and sprawl work commences, they may be picked up, updated and put back into place. Till then, they'll remain removed from the map.
There’s a lot of valid points raised, too. As a moderator, I’m always aiming to strike a compromise between what I’ll call pragmatic conservatism, that is the hinderance of too much fluctuation that I mentioned above for pragmatic reasons, and the community’s ever present desire to further itself and create new and better things. It’s not always easy to strike this compromise, but I’m open to debate on how to verbalize it in a way that allows everyone a larger degree of reliability on one another. It's certainly worth talking about, though I don't think this is the appropriate thread.
With this, I'll end this post. If there are things still unclear, do not hesitate to bring them up.