Heya,
Thanks for the swift response. You’re right, I have no intention of updating the structures in the project(s) affected myself, as it’d be a bit of a stretch on project rules. I also feel a little out of my depth building in the north, as it’s not something I got much experience doing as a probie or builder.
With the forest, I’d intend to update it myself (a feat made all the more easier by Emots scripts). However, should Carc return between now and then I think it’s only fair to yield to him if he’s willing.
Large immersions can be intimidating and difficult and you’re right the bring up potential roadblocks there. In my mind, despite it being roughly the same area as the lonely hills, it’s probably half as difficult. The terrain is already mostly shaped, and shaping what’s left is not exactly rocket science. Similarly, a great deal of it is covered in forest, which as I mentioned above, is infinitely more easy to do with Emots scripts.
My only hang up is that I’m off to uni and I don’t know what that’ll do to my personal workflow but I can assume I won’t have as much time as I used to. So we’ll see how things go there and if I feel like it’s something I can undertake I’ll go for it, maybe inviting some people to help. To be honest all you need is Emots scripts once the area is shaped properly. Anyone with Macros could theoretically help out without me being there, just as long as I specify parameters for the script.
As I’m writing this I’m remembering scripts might be a thing of the past come 1.18. Hmmm I’ll have to think of another way around that at some point.