List of Schematic Brushes

Discussion in 'Editor Projects' started by Howy, Nov 9, 2017.

  1. Howy

    Howy Thanos Maester

    List of Schematic Brushes (command: /schbr &[id]):

    Trees:
    AleppoS
    AleppoM
    AleppoL
    AlderS
    AlderM
    AlderTallM
    AlmondS
    AppleS
    AppleM
    ApricotS
    AshS
    AshL
    AspenS
    AspenM
    BeechS
    BeechM
    BeechL
    BirchS
    BirchM
    Buddleja
    CitrusS
    CherryS
    ChestnutS
    ChestnutL
    CottonwoodS
    CottonwoodM
    CottonwoodL
    CypressS
    EvergreenS
    HawthornS
    HawthornM
    HawthornL
    LarchS
    LarchM
    LemonS
    LilacM
    MulberryS
    OakS
    OakM
    OakL
    OliveS
    OrangeS
    PeachS
    PeachM
    PecanS
    PecanM
    PineS
    PlumS
    PlumM
    PoplarM
    RedwoodM
    ThinRedwoodM
    MixedRedwoodM
    RedwoodS
    SoldierPineS
    Tamarix
    WillowS
    WillowM
    WillowL

    BAshM
    BCitrusS
    BCypress
    BDatePalmM
    BIronwoodS
    BMapleM
    BOliveS
    BWeirwoodS
    BWeirwoodM
    BWeirwoodL

    CarcTallPineL
    CarcTallPineM
    CarcTallPine (Combo of L and M)
    CarcSmallPine (mountain pines)
    CarcSmallPineOak (with oak trunks)

    WolfswoodS (spruces and evergreens)
    WolfswoodM
    WolfswoodL
    WolfswoodXL
    WolfswoodAll (no XLs in this set, as they're pretty huge)

    CarcSmallTree
    CarcSmallBirch

    ValePineS
    SentinelS
    SandalwoodS
    TinyPine
    Flowers

    ForestOak
    ForestAlder
    ForestMaple

    MistPineM L and XL
    MistOakL
    MistMapleL
    MistMapleL
    MistAshM
    WeepingWillow

    Mixed:
    BroadleafL (WillowL/ChestnutL/OakL) [general use]

    BroadleafXL (WillowXL/ChestnutXL/OakXL) [for use in deep forest]

    BroadLeafMixed (for use around Mander Delta, upper Reach regions, and lower Riverlands regions)

    LeafyForest (Mix of: AshL/S, BeechL/M/S, HawthornL/M/S, AspenM/S, BMapleM, ChestnutL/S, OakL/M/S)

    MixedForests (Mix of: ForestOak, ForestAlder, ForestMaple)

    Leafless/Dead Trees:
    DeadEvergreenS
    LOakS
    LOakM
    LOakL
    LSpruceS
    LSpruceM
    LSpruceL
    LJungleS
    LJungleM
    LJungleL

    Snowy Trees:
    SnowyLeafless
    SnowyPineM
    SnowyPineL
    SnowySoldierL
    SnowySpruceL

    Bushes:
    AlderBush
    BirchBushS
    BirchBushL
    OakBushS
    OakBushL
    JungleBushLow
    JungleBushTall
    OakBushTall
    OakBushLow
    BirchBushTall
    BirchBushLow
    ValeShrubS

    BirdBush
    BirdBushS

    CarcBushS (Doesn't work well on slopes)
    CarcStump (oak, jungle, spruce)

    Rocks:
    GenRockS
    BirdRock

    Misc:
    GroundCoverS (Mixture of rocks, fallen/mossy oak logs, stumps, etc. for forest floors)
    CarcMeadow (rocks (2029:0, eastern isles ts), bushes, clusters of flowers)
    CarcMeadowFlowers (just the flowers from the previous one)
    WolfswoodDetail (northern rocks, stumps, bushes etc)
    CarcFallenTree (kinda big, so use with caution, on relatively flat terrain)
    CowParsley
    Fireweed
    Bracken
    DeadBracken
    Nettles ((also add -yoff:1 to command))
    JungleTallFern
    JungleTallGrass
    SavannaTallGrass

    PS: Great guide for choosing where trees go in Westeros.
    PSS: Great visual guide for Schematic Brushes on our wiki.
     
    Last edited: Jan 11, 2019
    endymion21, Elduwin and Andy_Jones like this.
  2. Howy

    Howy Thanos Maester

    Post below when you create a new brush, a mod will edit it into the list.
     
  3. Fin

    Fin Builder

    ValePineS
    SentinelS
    SandalwoodS
    TinyPine
    Flowers

    ForestOak
    ForestAlder
    ForestMaple
    ->MixedForests (combination of the three above)

    My puny script for creating schemsets (someone please tell me how to get random rotation on schemsets, I have no idea how). Note that it's not perfect and I'd love to get the handful of people who actually know how to do this correctly to scrutinise and improve this.
    In order to create schemsets I found you have to not only have the schematic in your clipboard, but it also has to be the last thing you've pasted.

    Important notes:
    • Make sure your selection is always the same size.
    • If you use corner blocks for selections, add a clause in the beginning of the script to remove those:
    //replace 95:9 0
    /${wait(1)}$$

    /schset create [schemset name]

    //copy
    /$${wait(1)}$$
    //paste
    //undo
    /$${wait(1)}$$
    //schem save [schematic]$$[meta]@^[y-offset]
    /schset append [schemset name] [schematic]$$[meta]@^[y-offset]

    Useful:
    /schset remove [schemset name] [schematic]$$[meta]@^[y-offset]

    [schematic] is the name you give the individual object you're putting into the schematic. Hence the [meta] value. When using it just type 1, 2, 3 etc. for each subsequent schematic. The @^[y-offset] is saying how far from the center of your selection the schematic will be placed. So, generally use half the height of your selection here, but be sure to test out the first element you put into your schemset to ensure that you have the height right. The full name of a schematic therefore could look something like this: ForestOak5@^15. This is important for commands like removing schematics from you schemset (for instance if you get the wrong y-offset, you'll need to remove that schematic from the schemset, and correct it).
     
    Elduwin and Andy_Jones like this.
  4. http://westeroscraft.wikia.com/wiki/SchemSets

    This is the place to go for pictures of the Schemsets listed above. Until we create a page in our new wiki and add all the new schemsets with pictures (and remove outdated ones), it’s a good place if you want to know how the trees actually look like.
    (Would edit OP but am currently on mobile)
     
    CashBanks and Elduwin like this.
  5. Do you have an idea as to which brushes are definitely outdated/don't work? Would be handy to know if any of these scripts have known issues too.
     
  6. Howy

    Howy Thanos Maester

    Added Inf's schems
    Added Andy's link
     
  7. Sorry if I am misunderstanding this, but what is inf's script called in game?(&_______?)
     
  8. Howy

    Howy Thanos Maester

    Scripts are not &[id]. Only schem brushes are (e.g., from inf's list, &ValePineS).
     
  9. New Boulder schematic, featuring a variety of mossy boulders in all sizes, great for coniferous forests and harsh places:
    Name:

    MossyBoulder

    Edit: New Northern Birch trees. Note: The colours of these are created for northern Birch forests and therefore might not create the desired result for other biomes.
    Name:

    NorthernThinBirch
    MixedThinBirch
    DeadBirch
     
    Last edited: Mar 1, 2018
    Emotione11, Elduwin and Wazgamer like this.
  10. @Howy

    you should add that for the nettles one to work you need to add <code>-yoff:1 </code>
     
    Howy and Veggie like this.
  11. MistPineM L and XL
    MistOakL
    MistMapleL
    MistMapleL
    MistAshM
    WeepingWillow

    you got these?
     
    AerioOndos, Howy and Elduwin like this.
  12. New schematics woo!

    NorthernBoulder
    DeadPine

    The boulder one is a northern terrainset version of the mossy one but with less moss and other plants, good for open rocky plains in the north. (see White Harbor for example.)
    DeadPine is an oak coloured version of DeadBirch and DeadEvergreenS, suitable for pine forests.
     
    CashBanks and oOIOoMajic like this.
  13. According to the server there are currently 255 schemsets (the list in this thread has about 150).

    You can have the server generate a list of of schemsets using the command: /schset list
    The list is too long to be viewed in the chat window, so after using the command the easiest way to view it is to go to /westerorscraft/instances/WesterosCraft-1.11.2/logs/lastest.log

    There you will find the full chat logs from your last game session including the full output of the schset list command.

    Here is the complete list of schems from the server as of 5:07 PM US Central time today.

     
  14. Another 3 schematics added to the list at the request of Endy.

    Jacaranda
    OleanderS
    EvergreenOakM

    And another one for the North:

    ThinBirchM
     
    Last edited: Jan 6, 2019
    endymion21 likes this.
  15. New Schemsets by SerLoras

    These require the following commands to work

    1) /gmask 31

    This is to replace things like tallgrass with the flowers

    2) /schbr &[schem] -replaceall

    This is the brush to utilize the flowers and allows them to conform to the variance in topography

    schems:
    • Daffodils
    • Tulips
    • Forgetmenot
    • Pansies
    • Daisies
    • Marigolds
    • Lavender
    • Poppy
    • Cosmos
    • Dandelion
    • Crocus
    • Ragweed
    • SweetPea
    • GoldFlowerPalette
    • SGoldenFlowers
    • Nasturium
    • Iris
    • Datura
    • NettleFlower
    • BlackEyedSusan
    • DesertFlowers
     
    oOIOoMajic, Kor_Bro, Elduwin and 4 others like this.
  16. Some additional notes:

    1. It is very important to utilize the "-replaceall" tag on the end of the schem brush command. This causes all non-air blocks in the placed schematic to replace any existing blocks in the area.

    This tag MUST be used in order for masks to affect the schem brush. If you use these schems without the proper masks you will end up with a 5 block high stack of flowers, instead of smooth blanket.

    2. In addition to Global Mask (/gmask), you can also use a Brush Mask (/mask). Brush Masks must be applied after the schem brush is bound to a tool and you must be holding the tool when you use the /mask command in order for it to apply to your brush.

    This allows you to apply two types of masks at once. For example, using /gmask >grass and /mask air will allow the flowers to be placed only above existing grass blocks, and it will prevent the flowers from overwriting any existing non-air blocks that are above grass blocks.
     
    oOIOoMajic, Kor_Bro, Elduwin and 2 others like this.
  17. Kor_Bro, Emotione11 and Pigxle like this.
  18. Cash you may want to seperate the Loras flower schems from the other ones because they have a very specific means of usage. Incorrect usage results with a giant stack of flowers appearing.
     
  19. I’ll just add the -replaceall/gmasks notes to the description.
     
  20. Added some new schems for the Neck.

    Trees:
    &SwampCypress
    &SwampAshL
    &SwampPineL

    Also:
    &Vines

    (creates a column of vines of varying lengths emanating downward from where you click)
     
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