Hi NMF !
those concerns are understandable.
what you said about this place not being an "island" part is interesting because, we choosed this peninsula because it had that " island potential" considering peninsula are, as they name suggest "almost" "island" ( paene "almost" "insulae" island in latin, which suggest that isolation). so in a way, it is, indeed, a big enough island in a project, climate wise and geographically wise different and away from the more plains like looking bits of Longbowhall. There is this salt marsh part we want to update, this is a high potential place we think we will do a great job on.
I also want to point out that, even if the immersion we want to do will outdate the project next/in it, which is already one of the earliest project with not a lot in it, it does in no ways interfere with someone in the future taking Longbowhall and taking inspiration from what we did for their project.
the fact is also that we in no way contradict anyone plan I think for this area, the Longbowhall lands are really big, and the Vale is also a complicate place to create, and not a lot of builder want to take out the responsability to take such vast and terraformingly difficult lands, which is understandable. we just want a tiny bit that we could make really interesting without destroying any plans. plans, which are also, always rethinkable and on the move. the idea is that the project borders could be maybe adjusted to make ways of ideas that could make a region shine, and start a creative process in it. So in a way, it does in fact, is more immaginative.
Concerning the idea that this is not how a region should be handled, I think the Vale had a lot of thought putted into it, with a lot of tests done by multiple talented builder from which we took our inspiration, so, if someone take whatever region next to it, i'm sure everything would fit perfectly. not everything on the server should be though through big projects that are hard to finish or by an hypothetic future creation that would be better, or else, it just is kind of depressing because there is not a lot of possibilities of creation for present builders. maybe there is other ways we could create as a community, with exceptions and compromise, to allow some new things along the process.
so we indeed think it is the best place, even if there is another solution but which is a bit less interesting on a creative level, this solution is the part 2 of the ones bellow :
what Jake and I propose is two solutions :
1 - The area is just big enough for it to fit an immersion by moving a bit the border and allowing new builders ( a bit like me) to fill in the space that are going to be complicated to fill, because we all know how much work is a project, terraforming-wise and ressource wise for a person.
In a way, it seems like some adjusment could be made to allow at the same time : progress, by "filling out" the land like you said, and also ,well, art and creativity by allowing people to produce interesting new bits of lands. it's a compromise for sure, but one that would bring great achievement i'm sure, and also helping whoever take the land outside of the peninsula by having a more attractive and less scary project to do in the Vale.
2 -we could move the project furthur north, there is a finger that has an abbandonned septry on it, just west of Upcliff, and it's an unamed land, with no Houses nor places that got a name, and seems like a empty space plan-wise. it would seem more logical but less interesting on a creative level as I said before.
For thoses solutions I just want to refer ourselves to Mods, who are the one who have an overall view on how things should be handled.
With regards,
Guillard