Hi all mods and builders who look at this.
The ruined Town of Hammerwood
Immersion_ by Imajic and Starcat98
Resume
not needed,
but we have lots of minis, city districts and projects under our belt.
Why build this immersion ?
I was looking at the crossroads between a major route, this sits on a border between 3 projects. That crossed a major road network in the north-east Crownlands.
This Crossroads is a major intersection from Maidenpool from the north, antlers to the west, Crackclaw kingdom to the east and Harte and onwards to Duskendale [and the capital] to the south.
Will this affect the completed area?
This area sits in a forest that was completed by An_Escaped_Duck who completed House Harte a few years ago.
I do not wish to overstep or redo the terrain or redo the forest but integrate this immersion into the area by layering the immersion into the terrain altering the plants back in place and then putting the trees back in place apart from where they intersect with the immersion itself. Maybe adding a few trees here and there to merge back in nicely to the forest, maybe adding a few details to the forest like trappers and other bushes to the ground mix, maybe also rocks to the mix of the ground.
What is this immersion exactly?
This immersion intends to be an old ruined town that was thriving during the days of the river and mud kings of old.
Maybe a small trading town when Maidenpool was still young and a similar if not smaller size. In those days there was a lot more infighting and this ancient small town lost its place to Maidenpool and shrunk and lost its wealth and prominence to Maidenpool itself.
Why is this an immersion?
StarCat98 is also interested in doing this immersion of this ancient ruined town lost in the forest and forgotten with the ages.
This Immersion is quite small in scope, it sits in the size of an immersion, not a project or a mini since it sits outside our project boundaries.
This is a coop immersion and we intend to add some cool ideas to the area and enhance the region between the projects.
placement
Inspiration
Atmosphere and style.
The forest, plants and moss will reclaim a lot of the town back and most of the roads except the main crossroads will be covered will plants and moss and lost with time.
since the town would have been abandoned over 600 years ago
What will be here other than ruins?
There will also be a large Tavern, Inn and stable complex built in the last century. This Inn took this vital trade networks posibilties and set up an inn to take in travellers and tradesmen and even traders who were going from Duskendale to Maidenpool or across to antlers. Since there is money to be made by setting up here.
I was going to do the inn/tavern myself but decided it could be a chance for a new builder to do something unique. So I will save my test and use it in my own project.
I gave the opportunity for Emmanual [Maewan] a chance to do this large special build that sits within the old town ruins. I have gone over it and done some changes to fit to the style of the region and to address stylistic choices that I wanted.
As you can see above there is also a showcase of how the ruined walls of the town will look, as well as some of the houses, some of the houses along the main road will be larger to show that they were once prominant houses of the town. going towards the walls they will be smaller houses.
Thank you.
maj
Any ideas and feedback are always nice to see.
The ruined Town of Hammerwood
Immersion_ by Imajic and Starcat98
Resume
not needed,
but we have lots of minis, city districts and projects under our belt.
Why build this immersion ?
I was looking at the crossroads between a major route, this sits on a border between 3 projects. That crossed a major road network in the north-east Crownlands.
This Crossroads is a major intersection from Maidenpool from the north, antlers to the west, Crackclaw kingdom to the east and Harte and onwards to Duskendale [and the capital] to the south.
Will this affect the completed area?
This area sits in a forest that was completed by An_Escaped_Duck who completed House Harte a few years ago.
I do not wish to overstep or redo the terrain or redo the forest but integrate this immersion into the area by layering the immersion into the terrain altering the plants back in place and then putting the trees back in place apart from where they intersect with the immersion itself. Maybe adding a few trees here and there to merge back in nicely to the forest, maybe adding a few details to the forest like trappers and other bushes to the ground mix, maybe also rocks to the mix of the ground.
What is this immersion exactly?
This immersion intends to be an old ruined town that was thriving during the days of the river and mud kings of old.
Maybe a small trading town when Maidenpool was still young and a similar if not smaller size. In those days there was a lot more infighting and this ancient small town lost its place to Maidenpool and shrunk and lost its wealth and prominence to Maidenpool itself.
Why is this an immersion?
StarCat98 is also interested in doing this immersion of this ancient ruined town lost in the forest and forgotten with the ages.
This Immersion is quite small in scope, it sits in the size of an immersion, not a project or a mini since it sits outside our project boundaries.
This is a coop immersion and we intend to add some cool ideas to the area and enhance the region between the projects.
placement
Inspiration
Atmosphere and style.
The forest, plants and moss will reclaim a lot of the town back and most of the roads except the main crossroads will be covered will plants and moss and lost with time.
since the town would have been abandoned over 600 years ago
What will be here other than ruins?
There will also be a large Tavern, Inn and stable complex built in the last century. This Inn took this vital trade networks posibilties and set up an inn to take in travellers and tradesmen and even traders who were going from Duskendale to Maidenpool or across to antlers. Since there is money to be made by setting up here.
I was going to do the inn/tavern myself but decided it could be a chance for a new builder to do something unique. So I will save my test and use it in my own project.
I gave the opportunity for Emmanual [Maewan] a chance to do this large special build that sits within the old town ruins. I have gone over it and done some changes to fit to the style of the region and to address stylistic choices that I wanted.
As you can see above there is also a showcase of how the ruined walls of the town will look, as well as some of the houses, some of the houses along the main road will be larger to show that they were once prominant houses of the town. going towards the walls they will be smaller houses.
Thank you.
maj
Any ideas and feedback are always nice to see.
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