I would always err caution towards adding too much Dornish influence, make sure it always feels characteristically Stormlands and not like they stole villages from Wyl and Tor
You got your point on the rainshadowing. though in fact there must be some evident region in the Narrow sea, where waters from northern and southern currents are meeting to from the storms (that's one of explanations). As well as a wind rose, all to determine where exactly storms are forming and in what driection they are blowing. Because "actual" Stomlands are quite bigger than model of them on our server, it is possible that, with some exact localisation of them, storms generally don't reach Red Watch, being dispersed over Cape Wrath. Is there any canonical information on where exactly storms are forming in the Narrow sea?Of course! Any similarity to the two would probably just be in terms of stone palettes when they do occur, rather than any close similarity. And especially the Tor houses would be unusable for a cape wrath style due to their flat rooves.
On the point about hills around Broad Arch, I'd say that while that can be the case, there needs to be a tall range extending close to the sea at Horpe so that the Red March is in a rainshadow and is protected from the storms and heavy rainfall of Cape Wrath, Shipbreaker Bay and the Rainwood.
Here is my proposal for the Stormlands style(s) (please be kind it's a quick sketch):
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I wanna be mad, but I can't.Here is my proposal for the Stormlands style(s) (please be kind it's a quick sketch):
To be fair to George, the Westerlands aren't wealthy because they trade a lot, they are wealthy because they quite literally pull wealth out of the ground. Their trade by sea is likely more focussed on the south of the realm than it is towards the north.I really wish GRRM had switched them IRL, it makes more sense to have the martial Stormlands next to the Iron Islands and the rich and wealthy Lannisters next to the Free Cities
It is so nice that not only I is thinking that Stormlands could be switched with Westerlands. Besides what was written above, Stormlands could be more fitting for western, oceanic coast both because oceans are much more inclined to have fierce storms, as well as such location, far from Essos and trade, fits much better for Stormlands as backward wild country. While for Westerlands my thought is that mere gold can't be foundation of economic prosperity, because mining large amounts of gold will lead mostly to inflation and economical problems, while if Westerlands were located in Stormlands place, gold mines would be really great as additional boost for busy and already profitable trade with Essos. Not to mention how much more better the styles would fit switched locations.To be fair to George, the Westerlands aren't wealthy because they trade a lot, they are wealthy because they quite literally pull wealth out of the ground. Their trade by sea is likely more focussed on the south of the realm than it is towards the north.
The Stormlands probably have a martial tradition because the Durrendon kings seem to have been extremely expansionist before Aegon's Conquest. It's also possible they grew to be militaristic due to slave raids from the Free Cities. Shipbreaker Bay isn't interesting for trade due to the risks of sailing there in regards to the weather, as well as a lack of substantial trading hubs due to the militaristic nature of the region.
Well, we can't switch Stormlands and Westerlands, of course.Regardless, we deal with the hand GRRM has dealt us. alrighty.
Also, the point on trade isn't entirely true. Tarth and the southern coast of cape wrath probably trade with the free cities, and Weeping Town isn't the only coastal port there, its just the largest
Just FYI there is already a large stone bridge near the Mouth of Wendwater. which could prove to be an issue for your water trade as cargoboats for KL would not be able to fit past it. Furthermore it is supposed to be the canon bridge where the 4th Blackfyre rebellion was crushed. This could be an issue for your plans of having another large bridge & town further up Wendwater.. A not big town quickly grew on the place, where Kingsroad crossed Wendwater and bridge was built, serving as trading point, where goods were loaded on cargo boats for shipment to KL, as well as market on Stormlands' Kingsroad, closest to KL. On actual WC map, I suppose there can be a big wooden bridge and contrast between Crownlands' and Stormlands' banks of the Wendwater
I would be against going any further upstream as you would be encroaching on the Kingswood. Ideally the boundaries would stay as they are.Just FYI there is already a large stone bridge near the Mouth of Wendwater. which could prove to be an issue for your water trade as cargoboats for KL would not be able to fit past it. Furthermore it is supposed to be the canon bridge where the 4th Blackfyre rebellion was crushed. This could be an issue for your plans of having another large bridge & town further up Wendwater.
As the original project leader of House Wendwater I would like to propose a solution:
- given the age and quality of Wendwater I am not opposed of redoing the project further upstream - as the proposed town, as this would enable unobstructed river-trade & keep the bridge count on Wendwater to one, and it would add a cohesion between Masseys Hook and Stormlands.
-_Simbaa
As the house Wendwater is part of the Crownlands I think it should remain where it is, the Robertsbridge town I proposed is an unrelated settlement in Stormlands side of upper Wendwater. Yeah, the bridge on lower Wendwater actually obstructs passage and, most importantly, is canonically important (the battle at Wendwater bridge happened explicitly in lands of Wendwaters, in Crownlands), but I guess we can find a solution if we want: as I suggested, goods are sailed on Wendwater not by any large ships, but by low cargoboats, that can actually go under the bridge, if the arch is broad enough.Just FYI there is already a large stone bridge near the Mouth of Wendwater. which could prove to be an issue for your water trade as cargoboats for KL would not be able to fit past it. Furthermore it is supposed to be the canon bridge where the 4th Blackfyre rebellion was crushed. This could be an issue for your plans of having another large bridge & town further up Wendwater.
As the original project leader of House Wendwater I would like to propose a solution:
- given the age and quality of Wendwater I am not opposed of redoing the project further upstream - as the proposed town, as this would enable unobstructed river-trade & keep the bridge count on Wendwater to one, and it would add a cohesion between Masseys Hook and Stormlands.
-_Simbaa
Yes, I agree, the house of Wendwater should stay where it is, what I want is cohesion of all Wendwater river course.I would be against going any further upstream as you would be encroaching on the Kingswood. Ideally the boundaries would stay as they are.
Well, isn't the Kingswood itself, as legal Royal property, fully in Crownlands? In the third post I wrote quite fully why I think there should be a town here, not in the King's wood, but on the Stormlands side of the upper Wendwater, as the river is the border between Stormlands and Crownlands (and Kingswood, as such).I replied in haste to Sim, and I apologize for that. I've just read through your Wendwater ideas and I am afraid to say I am totally against them. The Kingswood is quite literally the King's wood, a private area of forest for exclusive use by the nobility. There are canonically bands of outlaws living in the area, but I would be really against any permanent settlements, unless they were associated with royal forestry or hunting.
I really like your creative ideas, but I feel very strongly that the Kingswood should be basically off limits for the foreseeable future. To be clear, the area I am talking about is outlined in pink below, with the black line representing my best guess for the regional border.
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