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I decided to update the castle and redo most of the fields in the project, but I haven't done anything for a couple months now. I don't know how much free time I'll have in the summer, but hopefully I'll get off my butt and finish the project ''soon.''
I would have no problem with moving or removing the spike pit.
I personally like uniform fields but if they are too uniform or grid, again I would be ok with changing them.
I will add more livestock areas, but when you said ''and added wheat and oats...'', do you mean in the forest hamlet or...
The idea behind that area is that in case of attack the wooden bridge would be taken down and the that area would be a chokehold for the attacking soldiers.
So when the castle was first being built the gatehouse around the spike pit wasn't there, it was only added years later to have better...
Thanks for the feedback, the thought process behind the hamlet is that they would take the short commute to work the fields in the other two villages where the soil is easier to farm and they would also tend to their own garden. But you raise good point and I will talk to my approving mods about it.
OPEN FOR APPLICATIONS
Basket Weaving Complex/Workshop - MINI
Includes multiple buildings in a walled complex specialized for basket weaving.
Ruined Holdfast - MINI
Ruined holdfast in the middle of a forest at the very southern border of Cobb.
Tilemaking Facility - SPECIAL BUILD
Located in the...
After almost a year of this project I have decided to redo most of the project. The only things I will be keeping are the farmstead and holdfast 2. I will keep the settlements at roughly the same places except for the most northern hamlet which I hope to be able to move to the more northern road...
I don't know if the applications are still open or not but, I have really been interested in river terra lately, while I don't have experience in this type of field I do think I'm a quick learner and I am ''fluent'' in WE. So I would love to join the team if you would have me.
A quick update.
Unfortunately we are gonna be putting this project on hold for the time being. The reason is that we both just have had no motivation or inspiration to continue working on the project as of late.
As for myself, I'm also gonna be taking a break from playing on the server as it...
Also its probably due for an update:
- We are redoing the castle because we think we can do a much better job than the previous version. The terra around it is in progress. The main inspiration for the new castle will be Ozalj Castle.
- The forests are mostly finished apart from the part...
I think we should decide on which house should replace old Fawnton so that someone can apply for a redo if they're interested.
Here is the information about each of the three unlocated houses:
Sawyer- https://awoiaf.westeros.org/index.php/House_Sawyer
Greenhill-...
Yes I can definitely agree with that, but Fawnton has actually been moved across the border to The Stormlands and is due to be replaced by another house.
Here's the thread where Dutch said that: https://forum.westeroscraft.com/threads/map-repository-reach-and-stormlands.954/#post-21669
I agree with Jake, I would also advise to put more houses on the main road that goes from Cobb to the Stormlands, also only have the longer part of the houses face the street. Here's a picture of what I'm sorta looking for. Also as Aerio said put who lives in which house and also make a style...
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