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  1. Thamus_Knoward

    Westeroscraft Texture Pack Megathread

    I agree with Aerio here, and I think you may be able to achieve what he means and replace the broken BetterGrassAndLeaves additions by creating a custom block model for the spruce block and some regular CTM magic. The custom block model is a regular cube with 6 sides (n,s,e,w,u,d) but in...
  2. Thamus_Knoward

    Westeroscraft Texture Pack Megathread

    Just a bit of quick feedback (will give it a more thorough look later), snow rarely 'hangs' through pine leaves like that. Or at least I've never noticed that it would. Afaik it just piles up on top. Did you just recolor the spruce leaves to white and what I'm seeing is in fact BetterLeaves...
  3. Thamus_Knoward

    Completed Project Application - House Rousemont

    @Kulmen any update on those scripts/ list of schems/ description of how you did the river yet? I'm starting to get really tired of the sandy sore cutting Rousemont.
  4. Thamus_Knoward

    List of Schematic Brushes

    just warp to RousemontHF and check it out by the water
  5. Thamus_Knoward

    List of Schematic Brushes

    Here's the completed prototype of a specific single species forest at a low density. In this case the forest type is a cultivated, middle-european wetland forest, typically found around old meanders. It's called Driesch where I'm from and used as pasture for cattle and a source of decent timber...
  6. Thamus_Knoward

    List of Schematic Brushes

    Changed the willow leaves to palm leaves since their shape fits the shape of Salix Viminalis better, which is a tree that is frequently pollarded. I also added a coppiced variant WillowSCopp.
  7. Thamus_Knoward

    Westeroscraft Texture Pack Megathread

    It takes 15 mins to make a script like that tops, once the blocks are added, with a small selection around the rocks no man-made structures will be harmed and since we've decided for an iterative approach in building anyways, newer places may as well look their best ;) As for matching the...
  8. Thamus_Knoward

    Westeroscraft Texture Pack Megathread

    Update time. Go check out /warp overlaytest with this attached pack on! Also, for the inexperienced. I've uploaded my experimental pack for the terrainsets: https://www.dropbox.com/s/6btgudr2dqcd5g7/WesterosCraftTham.zip?dl=0
  9. Thamus_Knoward

    Westeroscraft Texture Pack Megathread

    I see that as a different issue but agree that replacing the paintings with very different frescoes may jeopardize the reason for why some paintings were placed in a specific way. It is also different in the fact that paintings are tile entities and what is displayed is randomly drawn.
  10. Thamus_Knoward

    Westeroscraft Texture Pack Megathread

    My take on that is: compile a replace script, make it available to editors, and whenever the offending rocks are found replace them. If some are missed, its a minor inconvenience at best (if you consider some of the old builds we keep around) to let them stay whereever they are. I wager the...
  11. Thamus_Knoward

    Westeroscraft Texture Pack Megathread

    I think that adapting the terrainsets to a hacky building practise (mixing terrainsets with man-made blocks) is the wrong approach. Instead, it would look so much better if we just got slabs, stairs and walls for the terrainsets finally (Have a clear separation between man-made blocks and...
  12. Thamus_Knoward

    Westeroscraft Texture Pack Megathread

    Well, people see if you like this. It's an overlay pack that adds overlay textures to blocks next to sand and dirt. Overlay pack means you can simply use it ontop of your current resource pack like so: The effect is sublte, but powerful imho. Give me a yay or a nay to see if I should...
  13. Thamus_Knoward

    Issues with leaves

    I can make you the model files!
  14. Thamus_Knoward

    Westeroscraft Texture Pack Megathread

    @starcat98 Is this close enough: karstified sandstone in Central Europe? https://en.wikipedia.org/wiki/Elbe_Sandstone_Mountains#Geology
  15. Thamus_Knoward

    Westeroscraft Texture Pack Megathread

    When I get back from work today I'll try my hands at the new overlay CTM: And these behaviors is what I had in mind, any further ideas? Grass => Sand, Terrainsets, Dirt, Gravel, Construction Material Sand => Terrainsets Gravel => Dirt Leaves => Logs, Construction Material (leaves) Leaves =>...
  16. Thamus_Knoward

    Issues with leaves

    I saw a youtube video actually that I could try to replicate, but if you have time and motivation to do that pls do cause I'd rather try my hands at the fancy new toys (see my post here: http://forum.westeroscraft.com/threads/westeroscraft-texture-pack-megathread.34/post-12710)...
  17. Thamus_Knoward

    Issues with leaves

    Could be a consequence of the Optifine Update or an update to the better foliage mod. I think I have a more permanent solution for better foliage that does not rely on the mod/ rather replaces it entirely with vanilla logic. Will have to talk to Emote if my Idea is appropriate (hint: custom...
  18. Thamus_Knoward

    Server Updates

    FAWE updates are deployed on 1.11 and 1.12 test servers!! Go try ALL the features!
  19. Thamus_Knoward

    Planning [Map Repository] Real Places

    This thread should give us an idea of how the spaces, districts, quarters and streets of larger real cities look/ looked like. Rome (OTspiration? @Iwan ;) ): Venice: Tang Chang'an Pompei:
  20. Thamus_Knoward

    Server Updates

    Rejoice! Again, thanks @mikeprimm for giving this a look! :) - Mike