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  1. Thamus_Knoward

    Westeroscraft Texture Pack Megathread

    https://www.dropbox.com/s/z5rlpw1kjenx9tb/ThamCraft.zip?dl=0 give it a go! @CashBanks you're the bannerman!
  2. Thamus_Knoward

    Westeroscraft Texture Pack Megathread

    The old one is super flat imo it looks like a piece of paper with some wood pattern printed on it, the new one creates the illusion that each plank also has a thickness to it. Another gripe I have with the old texture is that it has these super bright highlights. Wood is matte unless it's...
  3. Thamus_Knoward

    Westeroscraft Texture Pack Megathread

    Yes! I think I get you and will try something. I think it's good that the texture has some depth to it. Rough-cut planks do have some relief so it's more realistic than being super flat and a wood veneer would stand out over whatever base it's on. I can try to reduce the contrast a little...
  4. Thamus_Knoward

    Westeroscraft Texture Pack Megathread

    Maybe I can win you over with this @Kulmen: Well that and some overlay magic:
  5. Thamus_Knoward

    Westeroscraft Texture Pack Megathread

    And then there is this brick retexture in the making:
  6. Thamus_Knoward

    Westeroscraft Texture Pack Megathread

    This is the texture in its simplest format, single tile, no nails, no borders, no CTM. I can make it as complex as we need it to be. Facade without: Facade with: Before: After: And the stripped bark fence: The cross-beams are broken here will fix that when I understand how vanilla...
  7. Thamus_Knoward

    Westeroscraft Texture Pack Megathread

    The above is the vanilla fence model. Nobody seemed interest in new models, so this is only a retexture of the current fence blocks. I only recreated the vanilla model for rapid offline testing, that's the reason why you see that screenshot above. But while I'm on this, I'm gonna take the time...
  8. Thamus_Knoward

    Westeroscraft Texture Pack Megathread

    http://puu.sh/Ft9il/01214fcf6e.png Prototype of the stripped bark fence. You got any specific requests here otherwise I'll go ahead with recoloring them to match the planks (Although that's somewhat unrealistic.. I mean our spruce planks don't actually represent raw wood. They would have been...
  9. Thamus_Knoward

    Westeroscraft Texture Pack Megathread

    Okay so the list so far: Proper fences, stripped bark logs, pears, hemp (both sativa and indica)?
  10. Thamus_Knoward

    Terraforming Terraforming Guide - Cliffs and Erosion

    Found this gem on Imgur:
  11. Thamus_Knoward

    Some Schems are Broken

    This might work with wildcards too so maybe re-arranging the schematic folder is not a necessity. Will try this tonight!
  12. Thamus_Knoward

    Some Schems are Broken

    Okay I'll take a look! BTW, it might be that the schematic brush is redundant now that FAWE has an equal if not more powerful brush. Would be cool if someone with root-access to the server could organise all the schems into respective folders then we could do exactly what's being done in this...
  13. Thamus_Knoward

    Some Schems are Broken

    You need to understand that there is a difference between a schematic and a schemset defined through the schematic brush! For all my newly made schematics, I did NOT define a schemset. Instead they are made to be used either individually or through a script. Schematics I made include e.g...
  14. Thamus_Knoward

    Some Schems are Broken

    I am redefining some schematics, however, I am not messing with defined schemsets! But perhaps it is the time now to discuss how to make them consistently so they work both with the schembrush and scripts. I don't have time right now to write an extensive post, but as a quick fix you could try...
  15. Thamus_Knoward

    Completed Project Application - House Rousemont

    Phew... Almost done with the forest :O I'm getting lost in it already.
  16. Thamus_Knoward

    Completed Project Application - Ashwood by _Simbaa

    PS: you can use perlin in the regular replace commands just like a mask: //replace [=perlin(400,x,y,z,.10,2,.07)<.3]&[air] red for instance!
  17. Thamus_Knoward

    Completed Project Application - Ashwood by _Simbaa

    This should totally be a guide tbh :D @Iwan I believe also knows what the numbers mean! Co-author a guide, guys! Do it!
  18. Thamus_Knoward

    Westeroscraft Texture Pack Megathread

    That's neither a modeling nor a texture issue :3 .. Gotta modify block behaviour i.e. WesterosBlocks implementation for that. Sorry, nothing I can do :/
  19. Thamus_Knoward

    Westeroscraft Texture Pack Megathread

    Sounds reasonable to me. Fences in vanilla MC 1.0 lazily re-used the vanilla wood texture. The creator of Dokucraft did not think to change that behaviour and so about 8 years later, here we are, still doing it that way. It's a long-overdue fix in my eyes, and one that I'm happy to commit to...
  20. Thamus_Knoward

    Completed Project Application - House Rousemont

    Another quick update. I nuked the coniferous WorldPainter forest east of BB, south of RM, west of Orme and north of Dunwick and Bridges. Here's my plan for the area: Purple is dense coniferous areas, the rest is a mixed forest.