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  1. Emoticone11

    Westeroscraft Texture Pack Megathread

    I've never had a problem with the current hoarding windows... don't think I've seen an instance where they look bad. I'd rather not add this, since I can see it being used for all manner of random things.
  2. Emoticone11

    Planning List of all available projects

    Maidenpool and Saltpans are finished, no?
  3. Emoticone11

    W1ck3dWolf Builder Application

    Hey W1ck3dWolf, Thanks for the application! Your house seems like a pretty good start, I think we should be able to get you up to server quality quickly enough! I'll jump right into some feedback before giving a challenge build to work on: - The wood wall blocks holding up the thatch roof are...
  4. Emoticone11

    River Pebble Script

    I'd rather not have players teleporting around amok without being at the helm, especially with the double-place glitch. It seems like integration of masks into the schembrush and having a "bulk" place command (parameter representing density) should be quite doable.
  5. Emoticone11

    River Pebble Script

    BTW @CashBanks you need to keep the brackets around all of those above. If you do: //gmask >1,2 It will be interpreted as "mask over 1 OR mask 2". //gmask >[1,2] "mask over 1 OR 2" Also, you missed a very important one: Simplex mask #simplex[scale][min][max] Example: #simplex[20][40][70]...
  6. Emoticone11

    River Pebble Script

    Yup, so say you have red blocks, and you want to mask red blocks adjacent to four or more green blocks. Then you do: //gmask red&~[green][4][8]. So the one inside the brackets is the ID of the blocks adjacent to the ones you want to mask.
  7. Emoticone11

    River Pebble Script

    Yup! It's actually not too complicated, it's all the conditionals which make the script that long. The key thing to the script is the adjacency mask, which has the format //gmask ~[X][min][max], where X is an arbitrary mask (any mask syntax is valid) selecting which adjacent blocks to check, min...
  8. Emoticone11

    Galivis Builder Application

    rejected from builder, rejected from LIFE ayup Gal, great to see you reapplying! Your house seems quite up to quality and I don't have any major issues, so I'll reapprove you! I just have a little bit of pickier feedback you might want to keep in mind for the future though: - I'd strongly...
  9. Emoticone11

    Probation: Lothric

    Hey Lothric, I had some time to look at your houses, and they all seem quite good! I don't really have any feedback to give, though I'm presuming you already got a fair amount from the project leads where you built. With that said, I'll upgrade you to full builder now. Welcome (officially) to...
  10. Emoticone11

    Arezeus Builder Application

    Hey Arezeus, The White Harbor house looks good! My only concern is that the "cleft" facade on the front is a little odd (with the one part pushed back a block), unless the house is a diagonal one you should just keep the front facade straight (there are obviously exceptions, but it can be...
  11. Emoticone11

    WorldEdit Error Reporting

    Hi everyone, this thread is for reporting WorldEdit mistakes found on the Production server. Today we found this large gravel cube at /warp wells: It appears to be fresh; @Margaery_Tyrell claims she was at Wells yesterday and there was no cube there. Also, the dynmap as of writing this...
  12. Emoticone11

    Arezeus Builder Application

    Hey Arezeus, Great to see you reapplying! :D Your Fairmarket house seems pretty good and up-to-standards, I just have a few points of feedback to give: - In the image here the unpatterned daub & wattle looks a little odd; I'd either give it a pattern or swap it out for "plain white daub". -...
  13. Emoticone11

    Hannojo Builder Application

    Hey Hannojo, Once more, great work! The daub & wattle pattern is nice and clean, and the interiors all seem very good. I only have a few very minor feedback: - In the wood supports on the bottom, swap out the thin log block with an oak plank wall block. - Try to work on the vines a little...
  14. Emoticone11

    Hannojo Builder Application

    Hey Hannojo, lovely work on this house! The layout and proportions are very well done. My list of feedback will be very short this time: - This side looks slightly odd but can't put my finger on it- I think the daub & wattle pattern seems very "tall" considering how narrow it is? That said...
  15. Emoticone11

    Konradsoderlund Builder Application

    Hey Konrad, Thank you very much for your application! If I remember correctly you were in the process of applying on the old forums, and your house is very high-quality already, so this application shouldn't take very long at all. My only main feedback on this house is that the yard seems a...
  16. Emoticone11

    azzzzzr Coder Application

    Hey azzzzzr, thanks for the application, great to see another potential coder! I'm tagging @Dan_Prime here so he can check out your app.
  17. Emoticone11

    Probation: Lothric

    Hey Lothric, no problem! Your probation thread seems to have gone unnoticed so I apologize for that. I'll take a look at your houses in the coming days and you can feel free to build more whenever you find some time. Glad you're still interested!
  18. Emoticone11

    Abandoned House Deddings - Rattlez

    If you're having trouble you could try the new launcher, you just have to sign up to give feedback because it's still in alpha.
  19. Emoticone11

    River Pebble Script

    I've tried making an automatic snow script to help with stuff in the North, but it's quite a bit more challenging. The problem here is that the snow layer gradient depends on slope. I've tried doing one where the user puts two placeholders, one for steep areas and one for flat areas, but then...
  20. Emoticone11

    Hannojo Builder Application

    Hey Hannojo, Excellent work! This house is a huge improvement and the interiors look great. Here's some more feedback on it: - The roof, while much better, is still a tad messy. Try to start with a completely clean/flat roof, and then only after add a couple full blocks or corner stairs- just...