The Spring 2023 edition of The Rookery is now out! Take a look to see the latest builds, guides, progress and development updates on the upcoming 1.18.2 switch. You can read it here:
I will be dropping this as an editor in Joseidon’s absence. Should he return, I will continue to work here, but it seems pointless to work without feedback or input from the project lead. I have attempted to contact him via discord, but he seems MIA.
- Jake
Hiya guys, so I've set up an area for terra school, where our first lesson will be in raising, sculpting and extruding terrain. So, how does this coming Sunday (August 7th) at roughly 20:30 BST sound?
Hi Alex, just had an idea terrain-wise. You could have the Crayne valley be a hanging valley of the larger glacial fjord that Heart's Home is situated in. A hanging valley occurs when a smaller glacier converges onto a larger one. The smaller glacier hasn't carved a deep enough path for a smooth...
I'm gonna count the tents as 1 build, and they're all good. Looking through the houses, they're all solid with only a few notes on one of your pennybridge houses and the pennywine house. Overall, I'm happy with your work!
Time and date are gonna be decided when I know roughly how many people are interested and depending on when I can get an area of test prepared and ready for that number of people. But I don’t do much with my time, so if I had to guess I’d presume sometime in the second week of August.
Hey all, just creating this thread for a brief discussion about me perhaps setting up some terra school live training sessions in the voice channels in discord.
The idea being that we can get a bunch of you guys in one place at once so I can share some wisdom and teach you all some important...
It's done. I did it. I completed something :')
Yes, ladies, gents and everyone in between, Varner is complete and ready for post-approval. It's been a ride, and it is 1 day off being 2 years to the day I first applied for this project, so take that suckers, you can't say it took me 2 years to...
Hey Deiniol, Welcome to the team! I’m going to be your probation leader, so if you have any questions don’t hesitate to ask. Reading through your app, I see you’re a geology student and you’re interested in terra. Nice to see someone else with an interest in terra :)
We’re in the same country...
Ok so I've been giving it all some thought, and here's the solution I've worked out. My plan is to still move forward with Bigglestone, and finish that, then move on to Moore after Biggle is complete. So my app is still waiting here for feedback and suggestions from anyone with ideas!
Lovely map Rex! Perhaps you could have some sheep pastures on higher ground? They're better at grazing on slopes and could be an alternative source of economy for their wool, and meat.
Here's a bit of extra reading about grazing livestock if you want to give it a read, but it pretty much...
Playing around with the script and on a larger scale, discovered this higher tide version also looks pretty swag. I just replaced 2012:1 with water at the end. I also did a low tide version by replacing the water next to blocks with 2012:1
Hey Dutch! I totally understand your concerns, so let me shed some light on the situation. So I'm pretty close with the Harrenhal team and we're discussing Bigglestone and the other subprojects. The deal with Bigglestone (and the other subprojects) as I was understand it, is that it would not be...
Hey doodz! I'm slithering out of my hole to teach you all terra again >:)
Today's topic - salt marshes. Salt marshes are coastal landforms, formed by the rising and falling of the tides. They are muddy and peat-forming landforms - meaning the ground is spongy and made up of decomposing plant...
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