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  1. AerioOndos

    Approved Project Application: Darkdell

    I've had a look through the site again and made one last melon on the cellar. Otherwise I approve. You just need a mod approval now
  2. AerioOndos

    Approved Northern Reach Megabuild "Springhamshire" (Tumbleton, Risley, Smithyton)

    There's a better way to angle those plot. currently the central red lumberjack plot is a parallelogram rather than a rectangle.
  3. AerioOndos

    Approved House Sweet by Tobi

    Not a big fan of the endoheric basins that form the lakes. It'd be easier to get rid of that central hill directly west of the castle and have a wide valley in which to have the agriculture necessary to sustain your settlements OR connect the headland hills with that hill to form a central hill...
  4. AerioOndos

    Approved House Long - Finn

    Alrighty. I've got experience with working in the North and have helped you out a bit with this project already. I approve of your plans so far, but would like you to not go too hastily with the coastal terra. Let Azul and I see the general plotting out of the coastal forms you add before...
  5. AerioOndos

    Harrenhal Walls Team

    Planque*
  6. AerioOndos

    Approved Project Application: House Pyne

    At Hardy, i was thinking you could also introduce more tree variety by including tree schema that look windswept or hunkered down like Soldier pines and Kermes Oaks. Also I think that the hills that run through the project that you can have trees go all the way to the top, with shirt trees...
  7. AerioOndos

    Harrenhal Walls Team

    Considering the history of no house having enough money to man Harrenhal, I don't think there should be any siege equipment thats more than rotted wood.
  8. AerioOndos

    Wall Castle Renaissance Update Thread

    there are bogs south of the wall in the gift, and the land slopes downwards steadily to the east. hence why Eastwatch should be mostly flat. Also unforested. Also nothing can flow through from the gift to the last river because there's a line of hills there that the kingsroad winds through on...
  9. AerioOndos

    Approved Lonely Hills Terra Project

    Seems like a good time for someone to apply for Harclay.... :D Anyways, yeah we've got enough lore details for the kingsroad journey to be revamped a bit. If you wanted to, you could put the long lake development as a later stage of the lonely hills immersion. maybe lift half of/one bank of...
  10. AerioOndos

    Approved Hammerwood by Imajic & StarCat98

    Yeah, just me will be fine. Good luck with the build, your tests so far look good. It'll be a great way to tie together the northern crownlands projects there.
  11. AerioOndos

    Approved Hammerwood by Imajic & StarCat98

    Hey maj, sorry for lack of reply, things got busy irl. But I've checked some stuff and I'm ready to approve. Good to hear Duck's signed off on it too.
  12. AerioOndos

    Approved Hammerwood by Imajic & StarCat98

    Good point about the Celtigars. And yes, good idea that the town collapsed with the civil strife in the Riverlands (is it Stormlands occupation for this area 900 years prior, Dusk Kings or a free-for-all? I really do like the idea of this immersion but need to just think on things a little bit...
  13. AerioOndos

    Block Change Request: Dark Reach Palette

    Also, considering how we interact with biomes might change hugely with he coming update, it'd be good to having an alternative to mushroom island around the stone brucks
  14. AerioOndos

    Approved Hammerwood by Imajic & StarCat98

    So, you're idea is that I town existed between MP, Duskendale and the other closest town, Rooks Rest (WIP project by Mayflumes. You'll see it in the Dance of the Dragons histories as its the site of the first proper battle)? This sounds like a good spot to capitalise on trade between the Bay of...
  15. AerioOndos

    Approved Central Westerlands megabuild (Tarbeck Hall, Sarsfield, Oxcross, Hornvale) by lemonbear

    The paths between your fields are really thick. Is that completely necessary?
  16. AerioOndos

    KL6 and Street of Silk discussion

    Rather than have a garrison, I'd suggest having streets open enough but not too wide that would allow Goldcloaks to easily get the area under control. Too wide to barricade but wide enough the Goldcloaks could form a cordon/bludgeon enough people to scare them off. This is the Shepherd's riot...
  17. AerioOndos

    Approved Project Application : House Charlton by Batelgause

    I'm a big fan of the change as it makes sense considering how close Mandrake is to FM. There are many other places Mandrake could be and Charlton suits being closer to the main action of the Riverlands.
  18. AerioOndos

    Probation: Darth_Tragon

    Darth Tragon helped me out with some walled beehives around Darkdell, closest warp is /warp cockshaw
  19. AerioOndos

    Block Change Request: Dark Reach Palette

    I see your point and appreciate the thinking behind it, but this 'dark reach palette' has broader implications than just the Reach. It would give a 'dusky' stone brick that we could use throughout the Red Mountains, from the Torrentine to Grandview. Additionally, I could see this as a neat tool...
  20. AerioOndos

    Block Change Request: Dark Reach Palette

    This would be awesome around the stormlands and really help with the transition between Dornish stone and Stormlands/grey stone palettes. This colour of stone looks somewhat similar to Eastern Islands in jungle biome and sedimentary rocks like sandstone or yellow shale which could be found along...