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  1. AerioOndos

    Approved Oldcastle/House Locke Application

    Heya, I recommend you work on finishing an area at a time as you do this project, keeping it rolling progressively, rather than turning everything to placeholder blocks at the start. I'm excited to see the Haithabu inspired settlement growing once you're up to it and look forward to this corner...
  2. AerioOndos

    Approved Project Application: Darkdell

    Love it! Approved by me
  3. AerioOndos

    Terra School: Commands

    In the thread Kulmens WE notes there are some good guides on using simplex and Perlin together to create patches of noise.
  4. AerioOndos

    Approved Project Application: House Pyne

    I second Emot's above points and if they're taken into account approve. Goodluck with once again delving into Cracklaw!
  5. AerioOndos

    Massey's Hook sub-region - Discussion Thread

    Generally, bays don't just get called 'the XYZ'. But rivers do. And frequently the Blackwater is used without river attached. Ser Bron of the -, Battle of the - and so on. Plus, its not such a tactical move for Aegon to have been given a stretch of land further away that's potentially not so...
  6. AerioOndos

    Eastwatch Project Thread

    Its called the Bay of Seals, but they're not the only thing in abundance. Between East Watch, Skagos and Storrold's Point is the richest fishing ground in the known world. Its teeming with fish. So there shouldn't just be seal rookeries but also a highly developed industry in regards to food and...
  7. AerioOndos

    Eastwatch Project Thread

    I still like the idea of there being stables for the garron and mule breeding radiating out further from the castle itself, to help make Eastwatch feel a bit more like a compound than the other wall castles. That doesn't mean there wouldn't be stables closer within the castle proper, but this...
  8. AerioOndos

    Approved Oldcastle/House Locke Application

    What might also be worth looking into is the interiors of firehoos/house. There's a v well preserved one in Orkney that might be useful for ints insp. Generally the north requires a few different protocols regarding organisation of interiors like fewer windows, placing windows and door on the...
  9. AerioOndos

    Approved Oldcastle/House Locke Application

    Hi Wursti, This is heading in the right direction but I've got a few points of feedback. -Could you rig us up some tests of the castle or perhaps a holdfast so we can see what palette and aesthetic you're going for? -Also could you give us a run down of what you might do for the forests? I'm...
  10. AerioOndos

    Approved Stepstones Megaproject (Bloodstone, Birdstone, Grey Gallows) by Antony_Justman

    Hiya, I've loved watching these plans develop and unfold, and absolutely can't wait to have this far flung corner of the map brought to life. I approve! Good luck!
  11. AerioOndos

    Approved Immersion Build - A hidden valley with a village, North of Yronwood-by Antony_Justman & Zsomiking

    I have no issues with the project, and haven't came across any little WE errors. So I'm ready to post approve. Brilliant work!
  12. AerioOndos

    Approved Project Application: House Willum by Daenerys (update/redo)

    Alright! this is a huge improvement. However there's still a few things that I think could be touched up, plus some general feedback. General: -Its usually a good idea to have most of the houses grid aligned/unangled. This makes it easier to build in-style, do interesting features and make...
  13. AerioOndos

    Approved Project Application: House Willum by Daenerys (update/redo)

    Okay so here is some belated feedback on your app, blue. Generally, Azulejo's feedback applies to this settlement too. Spread out, agrarian settlement with a little bit of flair. They're on a road between a border castle (willum) and a town (Middlebury). So I'd suggest you have an open outdoor...
  14. AerioOndos

    Eastwatch Project Thread

    We just need to make it jut into the sea enough the mammoths can reasonably swim around it. Elephants can swim 32 Km comfortably so I'd say the same for the mammoths, not considering hypothermia.
  15. AerioOndos

    Eastwatch Project Thread

    Forest isn't really supported by the lore, which states that there isn't much of it between Queenscrown and the sea. So I'd make sure the forest looks very heavily managed for brushwood, kindling, arrows etc. Lots of hazel, Hawthorn and ash. Not much pine and conifers because the loggers can...
  16. AerioOndos

    I won't be on discord until the 2nd so message me through here

    I won't be on discord until the 2nd so message me through here
  17. AerioOndos

    Approved Immersion Build - A hidden valley with a village, North of Yronwood-by Antony_Justman & Zsomiking

    I know the layout of this project pretty well and so think its a good idea for me to step in for Endy as approving mod. I'll go through any feedback on this with you. Belated congratulations on getting this thing done. Its bigger than Parren and non even canon, geez. But its been a long time...
  18. AerioOndos

    Under Review Moat Cailin Application

    Okay so my suggestion is to make a model or plan out what moat Caitlin would have looked like before it's sinking. Think about concentric layers of earthworks like Maiden Castle or other large ringforts outside or augmenting the stone walls. Another idea is to have a strong core of the castle...
  19. AerioOndos

    Approved Project Application : House Charlton by Batelgause

    Loving the tests and minimodels Batel! Only thing I'd recommend is having a swampy edge to the green fork with dense reeds and maybe a little bit of peat cutting. To use a witcher 3 example, maybe a shed on stilts like the peat cutter in velen who wants a dangerous old Foglet killed. This could...
  20. AerioOndos

    Approved Mega Project: Upper Honeywine (Brightwater Keep, Roxton, Hastwyck) by Margaery Tyrell

    Which castle are you using Amboise as inspiration for? Brightwater? For the other two, it'd only be good in it's 13th-early 14th century form. Loving the development of terrain and just as further recommendation, I'd suggest placing the forests only on hillsides or difficult terrain to cut...