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  1. Peptic

    Abandoned Project Application: House Orme Update/Redo by Shymon

    I see, so I'm approved?
  2. Peptic

    Abandoned Project Application: House Orme Update/Redo by Shymon

    A grain storage? Nice. Should I replace the tithe barn on the plan and post the updated version here?
  3. Peptic

    Abandoned Project Application: House Orme Update/Redo by Shymon

    Hmm alright, how about this?
  4. Peptic

    JJAiken Builder Application

    Another JJ?!
  5. Peptic

    Abandoned Project Application: House Orme Update/Redo by Shymon

    Hello hello, I have returned to the Orme thread once again, this time I'm applying for hamlet 2. Below is a rough plan of how I though it could look, with yellow representing houses, blue is hedges/walls, green is the barn, and the cyan/yellow is a bakehouse, red is where I figured the well...
  6. Peptic

    Completed Immersion Build: Northern Kingsroad inn

    The inn is officially done! It has been copied into the actual world and is finished.
  7. Peptic

    Completed Immersion Build: Northern Kingsroad inn

    Hey again. I removed the windmill and added a grindstone, I also added some traps in the forest. Lmk what you think.
  8. Peptic

    Completed Immersion Build: Northern Kingsroad inn

    Alright, a barn has been added with space for an animal tp pull the cart. I added a small windmill since I couldn't come up with a design for a grindstone, so this can change later on. A place where firewood is being chopped has also been added. I couldn't come up with an idea for traps, so if...
  9. Peptic

    Completed Immersion Build: Northern Kingsroad inn

    Thanks for the ideas! they sound great! I'll try to get on that as soon as possible
  10. Peptic

    Low Block Change Request: Arrow, Sword and Bow blocks

    Were swords really the main weapon? I thought pikes/spears/some sort of poleaxe was more common? at least among the common foot soldier, I'm not sure though
  11. Peptic

    Completed Immersion Build: Northern Kingsroad inn

    Alright, I made the forest bigger and tried to extend the hill a bit so it would reach behind the inn, it looked alright I guess, but please leave any opinions!
  12. Peptic

    Completed Immersion Build: Northern Kingsroad inn

    I have finished expanding the gardens and the two more houses, should I add more? I'm not sure
  13. Peptic

    Completed Immersion Build: Northern Kingsroad inn

    Alright, I'll keep that in mind
  14. Peptic

    Completed Immersion Build: Northern Kingsroad inn

    Im not entirely sure what you mean by sculpting to the terrain around it, a hill maybe? But I guess I could add some more trees and sort of integrate the build the the forest? And I'm adding more farmland and some more houses rn, I'm doing maybe a butcher who would have some animals, and a small...
  15. Peptic

    Completed Immersion Build: Northern Kingsroad inn

    Thank you! Now I guess I'm just waiting for a moderator to take a look at it.
  16. Peptic

    Completed Immersion Build: Northern Kingsroad inn

    Uh, could you specify what you would change with the roof? I got a third party (Joseidon) to have a look at it, and he thought it was fine.
  17. Peptic

    Completed Immersion Build: Northern Kingsroad inn

    And here are some pictures of my test.
  18. Peptic

    Completed Immersion Build: Northern Kingsroad inn

    Here are my plans drawn out on the map, blue=building, green=wall/ruin, yellow=stables, red=veggie patches.
  19. Peptic

    Completed Immersion Build: Northern Kingsroad inn

    Yes, I mean the small lake within the small forest, near the center of the bottom pic. Its a good location and they're close enough to the bigger lake and the river to retrieve water from there if needed.