Recent content by Nomorefun_

  1. Nomorefun_

    Approved Project Application: House Pyne

    Heya guys! House Pyne is done, so it is ready for post approval. Thanks a lot to everyone that helped :)
  2. Nomorefun_

    Approved Project Application: House Hardy by NoahRYS and jMp007

    Hey, I will happy to help with shape of hills at border with Pyne to make transition smooth. Just get me information when you would want to start.
  3. Nomorefun_

    Approved Project Application: House Pyne

    Hey, small update. Only 3 2 open plots remain to build ( one at PyneHam2, two at pyneham1) so help with finishing houses is very desirable, also if anyone is interested in doing castle interiors and want help with Pyne Castle I am very open for helping hand in this case. As you could see I was...
  4. Nomorefun_

    Completed House Keath by NoMoreFun_

    hey, should work again
  5. Nomorefun_

    Approved Project Application: House Pyne

    Update /warp pyneham1 are open now to build, check /warp pyne for style guide. There are also open plots scattered in lands check dynmap open plots for more informations. I decided to increase limit of builds to 2 per builder, i mark open plots with green glass to better visibility. Forest is...
  6. Nomorefun_

    Approved Project Application: House Pyne

    Update /warp PyneHam2 and /warp pyneham3 are open to build, check /warp pyne for style guide. There are also open plots scattered in lands check dynmap open plots for more informations. Shape of lands is mostly done, forest is also appear and work at it will be made in next days. Interiors in...
  7. Nomorefun_

    Approved Project Application: House Pyne

    Pynevillage is open to build ! Check warp pyne first
  8. Nomorefun_

    Approved Project Application: House Pyne

    Update about project progress, shape of terrain is set, only beaches and cliffs left but it will be done at end. I've plotted out most of hamlets and village, roads are also marked. Main village (warp pynevillage) is ready for check of mods and them I will open plots to build, so stay tuned. At...
  9. Nomorefun_

    Approved Project Application: House Pyne

    Thy for feedback, I worked at tower at below you can see how it will change. I will work at gradient as final touch of castle, I will have in mind it. I will work with terra for castle in westeros map when I got more space and better overview of it. Now it is just to show idea. So if you are ok...
  10. Nomorefun_

    Approved Project Application: House Pyne

    House Pyne of Cracklawpoint https://docs.google.com/document/d/1Bao2VktTqB_oRQlS326_RFAsKFrC_Ac5vE5NsI9BDDU/edit?usp=sharing
  11. Nomorefun_

    Withdrawn Saltpans by Nomorefun_

    Hey, unfortunately I want to tell you that I am abandoning my application for Saltpans because of the sufficient time I can devote to it and the fact that I do not feel ready to lead such an advanced project. I will be back in the coming months with smaller projects. The plans, ideas and tests...
  12. Nomorefun_

    Withdrawn Saltpans by Nomorefun_

    There is new version of guild hall I work with Emote https://cdn.discordapp.com/attachments/821401965849870357/1006238747223928922/2022-08-08_18.32.41.png https://cdn.discordapp.com/attachments/821401965849870357/1006238747605606460/2022-08-08_18.32.51.png
  13. Nomorefun_

    Withdrawn Saltpans by Nomorefun_

    So i made some tests. New map: 0 - Quite Isle, this should be more conected with Maidenpool procject becouse there is the path of faith connecting isle with south bank of Trindent 1- Town of Saltpans 2- Village at bay of Crabs 3- Hamlet of shepherds with nascent textile industry 4- Quarry...