Search results

  1. Nomorefun_

    Approved Project Application: House Hardy by NoahRYS and jMp007

    Hey, I will happy to help with shape of hills at border with Pyne to make transition smooth. Just get me information when you would want to start.
  2. Nomorefun_

    Approved Project Application: House Pyne

    Hey, small update. Only 3 2 open plots remain to build ( one at PyneHam2, two at pyneham1) so help with finishing houses is very desirable, also if anyone is interested in doing castle interiors and want help with Pyne Castle I am very open for helping hand in this case. As you could see I was...
  3. Nomorefun_

    Completed House Keath by NoMoreFun_

    hey, should work again
  4. Nomorefun_

    Approved Project Application: House Pyne

    Update /warp pyneham1 are open now to build, check /warp pyne for style guide. There are also open plots scattered in lands check dynmap open plots for more informations. I decided to increase limit of builds to 2 per builder, i mark open plots with green glass to better visibility. Forest is...
  5. Nomorefun_

    Approved Project Application: House Pyne

    Update /warp PyneHam2 and /warp pyneham3 are open to build, check /warp pyne for style guide. There are also open plots scattered in lands check dynmap open plots for more informations. Shape of lands is mostly done, forest is also appear and work at it will be made in next days. Interiors in...
  6. Nomorefun_

    Approved Project Application: House Pyne

    Pynevillage is open to build ! Check warp pyne first
  7. Nomorefun_

    Approved Project Application: House Pyne

    Update about project progress, shape of terrain is set, only beaches and cliffs left but it will be done at end. I've plotted out most of hamlets and village, roads are also marked. Main village (warp pynevillage) is ready for check of mods and them I will open plots to build, so stay tuned. At...
  8. Nomorefun_

    Approved Project Application: House Pyne

    Thy for feedback, I worked at tower at below you can see how it will change. I will work at gradient as final touch of castle, I will have in mind it. I will work with terra for castle in westeros map when I got more space and better overview of it. Now it is just to show idea. So if you are ok...
  9. Nomorefun_

    Approved Project Application: House Pyne

    House Pyne of Cracklawpoint https://docs.google.com/document/d/1Bao2VktTqB_oRQlS326_RFAsKFrC_Ac5vE5NsI9BDDU/edit?usp=sharing
  10. Nomorefun_

    Withdrawn Saltpans by Nomorefun_

    Hey, unfortunately I want to tell you that I am abandoning my application for Saltpans because of the sufficient time I can devote to it and the fact that I do not feel ready to lead such an advanced project. I will be back in the coming months with smaller projects. The plans, ideas and tests...
  11. Nomorefun_

    Withdrawn Saltpans by Nomorefun_

    There is new version of guild hall I work with Emote https://cdn.discordapp.com/attachments/821401965849870357/1006238747223928922/2022-08-08_18.32.41.png https://cdn.discordapp.com/attachments/821401965849870357/1006238747605606460/2022-08-08_18.32.51.png
  12. Nomorefun_

    Withdrawn Saltpans by Nomorefun_

    So i made some tests. New map: 0 - Quite Isle, this should be more conected with Maidenpool procject becouse there is the path of faith connecting isle with south bank of Trindent 1- Town of Saltpans 2- Village at bay of Crabs 3- Hamlet of shepherds with nascent textile industry 4- Quarry...
  13. Nomorefun_

    Withdrawn Saltpans by Nomorefun_

    Hey, just drop here some words. I take to mind all suggestions and feedback, and I work on fix all issues. Unfortunately I don't have time last weeks so it stuck in place. I should have more time in two weeks so them I will put there more informations and solutions about project. Fun
  14. Nomorefun_

    Withdrawn Saltpans by Nomorefun_

    This will be too close to Crossroad Inn, there was 6 days ride a horse from Inn to Saltpans
  15. Nomorefun_

    Withdrawn Saltpans by Nomorefun_

    I agree about moving the Isle upstream, the path through Trindent should be more in the middle of southern wetlands, for me moving Saltpans to the west is not a problem.
  16. Nomorefun_

    Withdrawn Saltpans by Nomorefun_

    The wiki say that they are from Saltpans so from town, also House Hawick have seabirds in their arms, so they are connected with coast. So or they are replaced by House Cox or they move to another location but still use a connotation with Saltpans. So they actual seat be more modern more...
  17. Nomorefun_

    Withdrawn Saltpans by Nomorefun_

    1. I have problem with House Hawick because only member mentioned in books is a Bellena Hawick, the wife of Ser Hosteen Frey, so or this house is extinct in male line or any other event caused that they don't rule Saltpans any more. Ser Quincy Cox is the Knight of Saltpans so either he inherited...
  18. Nomorefun_

    Withdrawn Saltpans by Nomorefun_

    For me Quite Isle is something between Maidenpool and Saltpans and independent from them. Also the path of gods is at south side of isle, and I think it will ideal as immersion project. Quiet Isle is important in canon and I think it deserve it's own thread.