The Spring 2023 edition of The Rookery is now out! Take a look to see the latest builds, guides, progress and development updates on the upcoming 1.18.2 switch. You can read it here:
Hey, small update. Only 3 2 open plots remain to build ( one at PyneHam2, two at pyneham1) so help with finishing houses is very desirable, also if anyone is interested in doing castle interiors and want help with Pyne Castle I am very open for helping hand in this case. As you could see I was...
Update
/warp pyneham1 are open now to build, check /warp pyne for style guide. There are also open plots scattered in lands check dynmap open plots for more informations.
I decided to increase limit of builds to 2 per builder, i mark open plots with green glass to better visibility.
Forest is...
Update
/warp PyneHam2 and /warp pyneham3 are open to build, check /warp pyne for style guide. There are also open plots scattered in lands check dynmap open plots for more informations.
Shape of lands is mostly done, forest is also appear and work at it will be made in next days.
Interiors in...
Update about project progress,
shape of terrain is set, only beaches and cliffs left but it will be done at end. I've plotted out most of hamlets and village, roads are also marked.
Main village (warp pynevillage) is ready for check of mods and them I will open plots to build, so stay tuned.
At...
Thy for feedback, I worked at tower at below you can see how it will change. I will work at gradient as final touch of castle, I will have in mind it. I will work with terra for castle in westeros map when I got more space and better overview of it. Now it is just to show idea. So if you are ok...
Hey, unfortunately I want to tell you that I am abandoning my application for Saltpans because of the sufficient time I can devote to it and the fact that I do not feel ready to lead such an advanced project. I will be back in the coming months with smaller projects. The plans, ideas and tests...
There is new version of guild hall I work with Emote
https://cdn.discordapp.com/attachments/821401965849870357/1006238747223928922/2022-08-08_18.32.41.png
https://cdn.discordapp.com/attachments/821401965849870357/1006238747605606460/2022-08-08_18.32.51.png
So i made some tests.
New map:
0 - Quite Isle, this should be more conected with Maidenpool procject becouse there is the path of faith connecting isle with south bank of Trindent
1- Town of Saltpans
2- Village at bay of Crabs
3- Hamlet of shepherds with nascent textile industry
4- Quarry...
Hey, just drop here some words.
I take to mind all suggestions and feedback, and I work on fix all issues. Unfortunately I don't have time last weeks so it stuck in place.
I should have more time in two weeks so them I will put there more informations and solutions about project.
Fun
I agree about moving the Isle upstream, the path through Trindent should be more in the middle of southern wetlands, for me moving Saltpans to the west is not a problem.
The wiki say that they are from Saltpans so from town, also House Hawick have seabirds in their arms, so they are connected with coast. So or they are replaced by House Cox or they move to another location but still use a connotation with Saltpans. So they actual seat be more modern more...
1. I have problem with House Hawick because only member mentioned in books is a Bellena Hawick, the wife of Ser Hosteen Frey, so or this house is extinct in male line or any other event caused that they don't rule Saltpans any more. Ser Quincy Cox is the Knight of Saltpans so either he inherited...
For me Quite Isle is something between Maidenpool and Saltpans and independent from them. Also the path of gods is at south side of isle, and I think it will ideal as immersion project. Quiet Isle is important in canon and I think it deserve it's own thread.
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