What's up guys. With the launcher done I'm thinking about other projects we could start working on. Battle Royale came to mind.
Unlike the Conquest idea, this would more closely follow a Battle Royale theme. Our map is WAY too large to include in its entirety, but we could select specific regions to include in the gamemode. The selections should probably follow a specific criteria, taking into consideration the number of settlements (Cities, Castles, Villages).
The overall concept is to have a shrinking playable zone. Players would be able to loot chests and fight to the death. We could also throw in some unique items or abilities, whatever makes the game more fun.
Main points to consider:
Unlike the Conquest idea, this would more closely follow a Battle Royale theme. Our map is WAY too large to include in its entirety, but we could select specific regions to include in the gamemode. The selections should probably follow a specific criteria, taking into consideration the number of settlements (Cities, Castles, Villages).
The overall concept is to have a shrinking playable zone. Players would be able to loot chests and fight to the death. We could also throw in some unique items or abilities, whatever makes the game more fun.
Main points to consider:
- Playable Zone
- Will we use the built-in **square** world border or try to make something a little more custom. An artificial circular region is possible, we just need to figure out how we'll get it to display ingame.
- The initial size of the region.
- The intervals by which the zone will shrink.
- The size the zone shrinks for each interval.
- How much damage should the player take over time if they're caught outside the zone.
- We have a huge advantage in implementing this given that we have forge at our disposal. We could most likely include a map of the entire region on the user's interface to indicate region size your current location.
- Loot
- How should the chests be placed? Randomly or in predetermined locations. If everything's predetermined, we could have a more realistic experience. For example, you would need to head to castle storage areas, bedrooms, kitchens, etc to find loot.
- Should we include some type of special loot? For example, we could maybe have a diamond axe called "Robert's Warhammer" and buff it up quite a bit.
- Anything Unique
- Classes?
- Abilities?