Hey all, here’s our answer to the feedback given:
First, our answer to Nuggs feedback:
Concerning its size, as Dutch pointed out, it isn’t something unseen for the period and region we base ourselves off in the server. It’s not uncommon for there to be weirdly big structures, this is a palace from a wealthy essosi merchant family, their economic, political and financial power is reflected on its size and location chosen. Arguably the main inspiration George took for King’s Landing is medieval London, and although it’s center is populated with huge buildings being the most important of the city, one of the key aspects of London is it’s diverse and spread out skyline, so big buildings are not exclusive to central parts of the city. Also, the builds have to be seen in their context; right next to it there is the huge Dragonpit and other tall high-class houses, so the manse doesn’t belittle anything. Thanks Dutch for your sightlines survey showing that.
We agree that not everything has to be a special thing, but we also invite you to see the lower parts of the very street that has the palace, as well as the others. Every house has its uniqueness, but you can find a sense of uniformity throughout the district. Much of the district is not made of special builds. And one key-aspect that we strived for in our district is to not make it seem like it was built by a limited number of builders, we wanted a diversity of styles from a variety of builders present, but with a carefully regulated model that offers a cohesive yet unique look to all buildings, we are working on rectifying certain zones and elements that may have passed under the radar that can be improved upon.
We don’t really understand how “the district is the most cramped” comment is relevant here, that part of the feedback appears unclear to us. If you could explain it further it would help and we could give a proper answer.
Now on Dutchs feedback:
This is something that Nuggs also pointed out. Codd has given his approval, but we recognize that we should have posted it here in the thread. We will be more mindful about that in the future. But just to emphasize we’ve never done a special build without a mod seeing it first.
This is a fair point Dutch, we can fix that and we’ll speak with Inv about this issue.
Hopefully we addressed everything. We thank all the constructive criticism that’s been given and we are open for any further feedback anyone might want to give. We’ll be continuing testing to see if there can be improvements in any way in regards to scale, shape or location, one thing we think might be an issue is how close to the road it is so it makes it feel much more overbearing than it really is, viewing from the road. So it's a WIP.
Thanks,
Ric, Viserys, Sseri