Hey folks - just wanted to check in and report some of the activity we've got going on right now.
First, v1.12.2 support has just been refreshed (it's been 'almost ready' for over a year now), and we're working on confirming that it is ready to move over to. It's looking good, and all things being equal, seems better performing than 1.11.2 in most ways, so we're excited to get it deployed (and to move on to working on post 1.12.2 plans!).
Also, I'm turning on some 'special' features that Dynmap has - ones I developed a while ago, but never really told the rest of the world about. These features allow us to 'boost' the rendering resolution in special parts of the map without making the WHOLE map bigger. Given that our rendered maps for the main world, 'Westeros" (WesterosNew internally) is 120GB, this is kind of a big deal.
In any case, the feature allows us to take portions of the map - using 'area markers' (outlines) that can be made invisible - and tell dynmap to 'boost' rendering within these areas, increasing their tiles from 128 x 128 to some power of 2 more (we're boosting by 2 steps - which means 4x the pixels in each direction). This makes those portions of the map we 'boost' 16 times as big (4 x 4), but they look friggin beautiful.
Right now, I've boosted a couple of areas on the 1.12.2 server - Kings Landing, Winterfell, and The Wall - the Dynmap for 1.12 can be found here ( http://mc.westeroscraft.com/Test-1.12/), and have rerendered King's Landing with the boosted resolution. For comparison, here is the same 'zoomed in' images for unboosted vs boosted KL:
In any case, I'm adding the same boosts to production, and you guys should see the benefits of it once they rerender!
We'll be adding some other sites - if folks have suggestions for particularly pretty build sites that would benefit from the 'boost', please let me know here!.
First, v1.12.2 support has just been refreshed (it's been 'almost ready' for over a year now), and we're working on confirming that it is ready to move over to. It's looking good, and all things being equal, seems better performing than 1.11.2 in most ways, so we're excited to get it deployed (and to move on to working on post 1.12.2 plans!).
Also, I'm turning on some 'special' features that Dynmap has - ones I developed a while ago, but never really told the rest of the world about. These features allow us to 'boost' the rendering resolution in special parts of the map without making the WHOLE map bigger. Given that our rendered maps for the main world, 'Westeros" (WesterosNew internally) is 120GB, this is kind of a big deal.
In any case, the feature allows us to take portions of the map - using 'area markers' (outlines) that can be made invisible - and tell dynmap to 'boost' rendering within these areas, increasing their tiles from 128 x 128 to some power of 2 more (we're boosting by 2 steps - which means 4x the pixels in each direction). This makes those portions of the map we 'boost' 16 times as big (4 x 4), but they look friggin beautiful.
Right now, I've boosted a couple of areas on the 1.12.2 server - Kings Landing, Winterfell, and The Wall - the Dynmap for 1.12 can be found here ( http://mc.westeroscraft.com/Test-1.12/), and have rerendered King's Landing with the boosted resolution. For comparison, here is the same 'zoomed in' images for unboosted vs boosted KL:
In any case, I'm adding the same boosts to production, and you guys should see the benefits of it once they rerender!
We'll be adding some other sites - if folks have suggestions for particularly pretty build sites that would benefit from the 'boost', please let me know here!.
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