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So first we know that Saltpans are 7 days ride from Crossroad Inn, and we know that Tywins army was mostly focused on north bank of Trident to meet army of North, so probably they do not focus on out of the way town. For me only the small group of foragers go so east from main army so maybe some burned fields or looted barns in west part of lands can be signs of war. Remember that after battle of Green Fork, in Harrenhall Tywin let his dogs off the leash.Hey NMF!
I had a quick look over your app and, although I might find other questions after a more throughout look, I would like to ask: how do you plan to represent the effects of the war in the Saltpans lands? Specially in the western parts, which would be closer to an area currently dominated by the Lannisters
1. So I have example of vertical planks for roof level, but this is good point to make it the most chosen option.It's happening!
I'm loving these ideas and the wooden sept insp is hot af. However, some of the tests I think could be refined a bit more. The row of middle class houses would look nice with a bit more vertical wood elements in them. For instance, upper stories being vertical planks rather than horizontal.
The Guildhall I love but am not sure about the wooden stepped gable on the street side. I think a bit more playing around with variations on the gable would be good. Also, I'm not sure about the mansard/bell roof on the special building/house for wealthy family. It could have some improvement around the sides as well. I'm not sure the half wattle looks too nice at the sides of the roof.
I know this is a probably a spelling error but I actually love the idea of "doubt" being one of the local building materialsHouses are made of wood, doubt and thatch with addition of bricks or stone in town.
Omg yes I love this idea!I know this is a probably a spelling error but I actually love the idea of "doubt" being one of the local building materials
The app looks great NMF. Is there any reason you didn't want to do Quiet Isle? If you are approved it could be a sub-project open for applications.
For me Quite Isle is something between Maidenpool and Saltpans and independent from them. Also the path of gods is at south side of isle, and I think it will ideal as immersion project. Quiet Isle is important in canon and I think it deserve it's own thread.I know this is a probably a spelling error but I actually love the idea of "doubt" being one of the local building materials
The app looks great NMF. Is there any reason you didn't want to do Quiet Isle? If you are approved it could be a sub-project open for applications.
1. I have problem with House Hawick because only member mentioned in books is a Bellena Hawick, the wife of Ser Hosteen Frey, so or this house is extinct in male line or any other event caused that they don't rule Saltpans any more. Ser Quincy Cox is the Knight of Saltpans so either he inherited these lands or received them, for example, after the rebellion of Robert, where the Hawick family supported the Targaryen. One of the west hamlets can have any old knight tower which was original seat of Coxs.Hey Fun,
Nice app! I especially like the walls.
House Hawick is also noted as the rulers of Saltpans, but they aren't mentioned in your app.
What is the relation of house Hawick to Saltpans according to you and why are they not part of the plans?
In your app you mention farming along the Trident.
Would the land around the estuary of the Trident be feasible for crop farming? I think it likely the area wouldn't be very fertile along the riverbanks given the potential brackish water this close to the sea. Given the Trident's nature, it's likely the river has a tidal reach similar to the rivers Thames, Rhine/Meuse/Scheldt and Ems. I would love to hear your thoughts on this.
On a final note, would you like to make saltmaking and saltfarming (from wells) guide? You seem to have studied the process extensively and it would be a great boon to the server if you manage to make a clear guide for the proces.
The wiki say that they are from Saltpans so from town, also House Hawick have seabirds in their arms, so they are connected with coast. So or they are replaced by House Cox or they move to another location but still use a connotation with Saltpans. So they actual seat be more modern more comfortable than defensible. This case is to solv by mods beouse about House Hawick we have negligible information.Regarding house Hawick: House Cox could be bannermen of them in charge of defending the main port of their lands, while the Hawicks have a seat elsewhere in the area.
It could explain how a relatively old town which once could have grown to be a city ends up with a local lord with just a towerhouse and a wall to keep himself safe.
I agree about moving the Isle upstream, the path through Trindent should be more in the middle of southern wetlands, for me moving Saltpans to the west is not a problem.I was typing up an idea which mysteriously deleted itself but anyway, I was thinking maybe the town and quiet isle could be moved further upstream a bit? Currently maidenpool is seems closer to the island than saltpans, while there is no mention. Of being able to see maidenpool from the island. If both were moved to be more distant from MP, it’d be easier for rorge to get to and sack too.
In order to not block the river the island could be moved closer to the wetlands on the southern part ( which is going to have the secret connection path and this not be navigable by large vessels anyway, right?
Agreed, the quiet isle move can be done by whoever applies for that project. I would note that Saltpans still needs to have a port deep enough for large seafaring vessels though.I was typing up an idea which mysteriously deleted itself but anyway, I was thinking maybe the town and quiet isle could be moved further upstream a bit? Currently maidenpool is seems closer to the island than saltpans, while there is no mention. Of being able to see maidenpool from the island. If both were moved to be more distant from MP, it’d be easier for rorge to get to and sack too.
In order to not block the river the island could be moved closer to the wetlands on the southern part ( which is going to have the secret connection path and this not be navigable by large vessels anyway, right?