Hello everybody. Just wanted to update everyone on what my plans are for the town layout and the house style in new Middlebury.
Here's my current plans for the layout of the town:
As you can see the town has two main roads leading in and out of town, with three gates leading out of town and one gate leading into the Lord's castle.
I really like the location of the town being placed next to the castle on top of the hill/mountain that this settlement lies on. Settled on a relatively level section of ground, the town took over the flat at the top of the hillside that once held a forest or something back in the day. A town forming right next to a keep and encompassing its walls is something that was pretty common in the middle ages (see my insp below). And that's a fun concept I wanted to try with the new Middlebury town.
You can see a lot of room for yards with this setup for the northern row of houses. As well as ample room for some yards all around. I wanted to do a more clustered area, which you can see I already plotted out somewhat. This area has formed behind the more upper class houses that border the main square.
The main square has room for a nice sept in the center of town, as well as ample room for market stalls and shops. The current sept design I have placed into town right now is a nice design Endy made when they originally tested and made a lot of houses style for MB. He had originally made a different layout for the town which I am taking inspiration for this new layout currently. The sept looked better in Endy's original layout, but it also looks good here. Endy this is probably something we might want to discuss, either keeping the current sept design and updating it a little, or going with a new style or ditching the sept being in the middle of the square all together.
Also, I wanted to note that the town square's shape could be changed a bit, and I want to experiment/work with Endy a bit more on it. That also goes for some of the roads in town. The plan above is obviously my general plan and what I'm aiming for, but I want to adjust it and experiment with it some to shape it as nice as possible, particularly the square.
Most people know my fascination with the painted wood block, and as such I want to do a fun painted street where all the houses are painted up with daring medieval colors. With the presence of a dye guild in town and it's large influence over the region, I think it could make sense for a portion of town to be painted once and awhile as a festival thing, or for the rich merchants of town to request it/pay for it. As such, the use of yellow daub in the town's house style also makes sense, since the town would have plenty of resources to be able to make the yellow daub.
Otherwise the town will be rather typical in style, relying heavily on classic white daub while also incorporating brown and the new yellow daub. Some wood houses will also be a common sight. With a mine and quarry nearby, the houses rely on a large amount of stone foundation and often use that as one of their entire first floors.
Here's the house style examples:
Credit goes to Endy for making most of these house tests! <3 I think it's a great style befitting the town.
Part 2: The Lands
Here are my current plans for the Middlebury lands that still need doing:
Firstly, let's talk about Village 1 and 2.
Village 1 is directly outside of the town and is technically a part of it. What is there already is pretty much what I have planned, though some things need to be drastically changed. Mainly the old tithe barns have to be redone and removed mostly. And the houses will have to be updated to match the new town's style and standard. So there will be some changes. But ultimately about 10 houses, mostly farmers or various professions the town needs nearby. @Endy if you have any particularly good ideas about this spot let me know, and I'd be happy if we kind of updated this spot before starting on the town.
Village 2, down by the river and with some old buildings already there, will also have to be updated. I want it to be mostly smaller houses, farmers and fishermen. There can be a few shops on the main road just by the bridge over the river, reminiscent of the old town that used to be there. So maybe 10-15 houses in the entire area.
The other areas are pretty self-explanatory. We will have fields directly outside of town where the old town once was. (along with some water features I am still working out). East of town we have a mine and quarry. The buildings and plots outside of the current mine area will need updating. The lumber camp outside the corner of town down the hill. And a spruce forest similar to something in Rousemont to mark the barrier between Middlebury land and the Grassy Vale.
Since all this stuff will probably be finished after the town, I wanted to start with the town and can update/post more info on the lands when we get there.
Part 3: Inspiration
I looked into medieval French towns and towns from around that area in Germany and the such.
The main inspirations for the town were Dinan, Uzes and Carcassone. Carcassone particularly has a very nice castle and town combo in it that was a big inspiration. Uzes has some nice packed streets and an interesting layout. Dinan was a nice town near the river that was also located in the hills. All 3 of these towns are on hills too.
Included a few medieval town map layouts which helped me finalize the town's streets.
The castle in Carcassone will probably be an inspiration for the Middlebury castle, however my MAIN inspiration will be the Castle of Uzès. Also known as the Duchy d uzes, or the Dutchy/ or the Ducal Palace. I thought it was a very cool design and kind of fit the lordship of Middlebury, who maybe was originally a family from another area in Westeros but eventually settled in the Reach. Similar to the Dutch lord settling in France with the case of the Dutchy. Anyway, I thought the castle was really cool. But I want to complete the town before moving to the castle, so I'll post more about it later.
I also included some inspiration for the streams and rivers nearby (as well as some chasm stuff to maybe justify the 1 chasm river I have outside the town). Seems like it was a possible formation around the alps in France. I also found the Ausable Chasm, which is in New York. Yeah not exactly France, but maybe it's feasible something like this could have formed in the Reach.
Anyway, that's about it. I hope you enjoyed reading, and I look forward to working on all of this soon, with approval!