Hey Opaco,
Great app, I've been looking forward to your submission. A few points of feedback and observations that spring to mind:
- Think you are totally justified having two towns, the highly navigable mouth of the Mander is bound to have a lot of trade coming in and going out from ports further along the river. In fact, it stands to reason that some of the largest ships might not be able to go any further upriver and would need a large port at the mouth to transfer cargo onto smaller river barges to continue the journey. The most likely spot for this might be the lagoon, as the larger main town would just receive smaller ships for direct trade.
- I love the headcanon! Seems very plausible.
- I know the map is only rough, but I want to point out that your proposed road network doesn't make too much sense. The main road through these lands would be directly connecting the largest town/port with the Roseroad which runs through Woodwright to the east. You also have some strange loops which encircle areas rather than lead directly to them. I've circled them below:
View attachment 13329
A better road network might look like this:
View attachment 13330
Don't be afraid of dead end roads! They don't need to circle back around to connect to another road.
- I don't have any issues with your "reclaiming" some land from Brightwater Keep. As I have said before project boundaries are not necessarily canon boundaries.
- At some point you write "With nearly every project on the coast north of the mander incomplete or outdated, it would be cool to have a subregional Brittany/Normandy style in the area." I am not sure I agree. Uffering to the north is a fairly recent and I think pretty good quality project. It also fits in with your Brittany inspiration I would say (though Eld can disagree with me on that). Maybe you meant south? Even then you have to consider Woodwright which is a fairly recently completed build, based more on an English style. Brittany would be a good transition style between the two projects.
- I am not an expert on style, but I think the materials you have chosen work for the area. I would just say that I personally dislike when wattle and daub "X" blocks are used horizontally as the ctm removes the vertical supports, which is a structurally less than ideal arrangement and fairly uncommon irl.
- I disagree that this project won't need a lot of terraforming. The rivers and streams are laid out, yes, but they still require detailing, not to mention that the coastline needs redoing entirely, ideally in the style establish at Uffering.
- You have two "septries" marked on the map. Could you give us a better idea of how large these will be? Are justifying their inclusion because of the Andal influence?
- I like the idea of the ruined coastal watch, do you have a test for one of these? Also I think it would be good to have some not ruined ones, the Ironborn still raid, albeit less frequently, so I don't think the Norcrosses would be completely negligent about defending the coast.
- Have you considered placing a lighthouse somewhere on the south shore of the mouth of the river? Uffering has one on the north side. The castle could incorporate one perhaps?