Thank you <3 yes, I want to designate one hamlet on the production of bricks.Nice application! I appreciate the addition of red clay bricks! Will you have brick making as an industry?
In addition do you have any plans for the Mander river shores? The Mander River in that area could use some love, perhaps reach out to CashBanks who worked in the portion of the Mander downriver from you?
Sorry I sorry i forgot about it.Hi Mar_quess, you need to include your build resume in the app!
Hi Mar_quess, I just need to know how many minis you've completed to make sure you're eligible for a canon project, not individual buildings you've built or helped to build.Sorry I sorry i forgot about it.
Here it is:
-Lumber camp, Ruthermont
-Watchtower. Gower
-Grocery store, King Landing (kl16b)
-Ruined house, Bloodstone with Antony_Justman
-Smith and rope industry (interiors), Sharp Point
-6 houses in Spottswood
Resumé List of all previously completed projects, immersions, minis and other noteworthy accomplishments. The purpose of this section is to show your previous accomplishments and leadership engagements. This is a quick way for moderators to check if you are up to the challenges the project will present. At minimum, there should be two minis here.
First two are my minis, both approved and done you can finde it on discort in Project.Hi Mar_quess, I just need to know how many minis you've completed to make sure you're eligible for a canon project, not individual buildings you've built or helped to build.
From the Canon Project Application Guidelines (https://westeroscraft.com/docs/rules-and-guidelines/canon-project-application-guidelines):
Hi duck, thx for your feedback.Glad to see someone else taking this project up, and I like the plans, particularly the house tests. Here are a few thoughts:
My main one is that the castle seems quite big for what, at the end of the day, is a relatively minor house. Stylistically, I think the castle is a bit too tall also, perhaps you can make it more realistic in terms of both the architecture and the relative wealth of ambrose by making the keep a bit more squat.
In my original plan, the castle was just a glorified manor house, with an extra wall and gatehouse. Of course you are free to develop the project how you want, but the reach is full of huge old castles and some smaller/more rustic ones would be a nice addition!
Also, towards the end of my time working on the project, I found that I had too many hamlets for the size of the lands and was considering removing one of them. I think you might also consider this, or if you are to have the number of hamlets you currently have designated, maybe make them really small (like 3-4 houses max).
A final minor stylistic point: I would remove the masoned windows (the ones that look like an A at the top i forget the name) as I think they denote a higher level of masonry than probably most of the buildings in the ambrose town would have. But I am not sure the current style trends on the server so ignore that if they are widely used in lower level projects.
Anyway, good luck, and hopefully I can pop on to make a house or mini sometime.
Yeah towers are little too big thats true I will work on them to make them only 3×3....now I think they are 5 blocks....thx for suggestionHoly hall as a project is close to double the size of ambrose and presumably wealthier because of their prime location directly across from HG. Additionally, dunstonbury is right next door to ambrose and Dunstonbury castle is, if i'm remembering correctly, a fairly large/major one. Anyway, up to you, but I think stylistically smaller/more simple castles look really nice especially when there are already a lot of large ones in the surrounding area.
And for the castle, I'm not so much talking about the raw space so much as the towers, which are disproportionate imo (in particular the roofs). The towers kind of dominate the entire keep while in your inspo they are pretty balanced with the height and flat wall space between the towers.
Tbf in server canon the “peninsula” is considered part of HG’s demenseHoly hall as a project is close to double the size of ambrose and presumably wealthier because of their prime location directly across from HG. Additionally, dunstonbury is right next door to ambrose and Dunstonbury castle is, if i'm remembering correctly, a fairly large/major one. Anyway, up to you, but I think stylistically smaller/more simple castles look really nice especially when there are already a lot of large ones in the surrounding area.
And for the castle, I'm not so much talking about the raw space so much as the towers, which are disproportionate imo (in particular the roofs). The towers kind of dominate the entire keep while in your inspo they are pretty balanced with the height and flat wall space between the towers.
Nice work on the manor, I have some pointers about the garden if youre interested when we both log on.Finally, after weighing all the circumstances, I decided to rebuild Ambrose into a fortified manor. Part of the castle is also the old tower, formerly the seat of the Ambrose family, now serving as the maester's quarter. I did several tests as you can see on link.
7JG7 helped me with the test, for which I thank him very much.
Manor test
docs.google.com
Iwill be very happy if you tell me what needs to be added or changed.Tbf in server canon the “peninsula” is considered part of HG’s demense
Nice work on the manor, I have some pointers about the garden if youre interested when we both log on.