Hello Wither, sorry you haven't heard from us. I will be your probation builder. I would prefer to go through the houses in game and post the bullet points here on the forums. If there is anything you need help with, just ask!
Here is some useful information.
You can find plots on the dyn map, via the menu.
You can also find plots at /warp build
To diversify your garden plants see /warp crops
When making houses with professions see /warp jobs
You can always ask people for help, someone will certainly answer.
I suggest you have the same name on forums as in-game (if you have two names, it can be changed here Name change ).
We have now gone through the first 4 builds together. Here is the things to remember for your next builds.
1. Use cleavers not daggers in kitchens.
2. Remember to add thatch carpets.
3. Keep an eye on the smoke. So there is no smoke when there is no fire, and smoke when there is fire.
4. We made a lot of changes to the yard in Varner. Remember to implement those in future builds.
Ya i guess it's an example of an ambiguous block, as Tham talked about. I was just personally taught during my probation that the dagger is a weapon and the cleaver a kitchen tool. But i can just leave it up to the individual probie in the future.
Hi Witherack. Great to see you back at it!
The plot was called "Garrison command". I see why that could be confusing, i myself had to ask Luk what kind of purpose the ints would be serving. And it's supposed to be the Commanders living quarters. The ints you have done right now are more of a traditional garrison. You have done a great job on the ints that is not an issue. But you will need to change the purpose of the rooms. I will leave melons at plot with further details.
And there is the cellar for storage. You have done a good job here. I would add some thatch to the floor, and maybe change some of the storage. I left some melons in game.