Probation Feedback
Probation build #1: Low-class house at /warp dd 5147 11827
Changed in game together.
1) added a shelf and basket above the bed\
2) changed the hanging foods grouped around the chimney to a better position.
3) changed the cleaver to face the front of the table and to follow the table grain (going against it is fine though)
4) changed the front porch to slabs above as it looks better then stairs on this house.
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Probation build #2: Low-class farmer/fisher house at /warp norreyham2 236 -14832
Already approved and i did not see anything wrong with this house, good work.
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Probation build #3: Low-class house at Highgarden -4605 18861
We went over this in game and put in a few scams foy you in the yard, we neatened out the yard so it felt more whats already in hg,
1) i would like you to go back and change the x3 fireplace to a x2 fireplace as it seems bit large for this.
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Probation build #4: Low-class house at /warp lcvillage -1253 7660
we went through this together in game- very small changes and a great house. also left a melon by n/f you can check back at (only says great house)
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Probation build #5: Low-class farmer house at /warp ss -1467 10776
1) The carved table is used in this house, it doesn't really fit a low class being a middle class block, you also have 1 table already used here.
2) every family in a household needs heat/food/ water and shelter. these things are essential to survive (you already know of course) make sure your house have these basic things other things are non essentials but are things that are still needed like a table and bed, xD this house is missing food and water/drink, you could easily replace that carved table with one of them, so just think about the essentials and the space given inside the house.
3) at the base of the house (made of wood/planks) you should show dampness/weathering or dirt, this can be shown by using jungle blocks (on an oak/jungle wood palette) or a (jungle/spruce wood palette) I've changed this already to show you what i mean.
4) the daub pattern is done to the point it would be approved but it can be improved, it's symmetrical but it doesn't feel vertically balanced, try working vertically and working with the walls and eaves to create a better pattern. i have an example above the house in game.
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Probation build #6: Low-class tannery worker (that lives with his cranky mother) at /warp ss -1579 10844
the daub pattern is much better on this house, its more balanced and vertical.
1) next doors shed looks out of place with your current house, the shed or the house needs to fit better, which ever one was built first, you need to make sure it works with the next-door plot, this may not be your fault, but its good for you to know this.
2) Tanner workers would work as a professional at a tanner work place, usually away from other houses because of the stench it creates. you also need a good drying facility and a good amount of space. though it seems like a small tannery i think it fits in well and does work here.
3) Make sure to check the entire house before you put the 'done block' as there was a block missing from the wall under the table which alex had filled in, so its all good but just make sure you double check it out.
4) The carved table is also used in this house, it doesn't really fit a low class being a middle class block, you also have 1 table already used here.
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Probation build #7: Low-class house at /warp dd 5099 11779
none/no changes
good work(no yard)
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Probation build #8: Low-class baker house at /warp ss -1420 10738
no changes really, it is a nice bakery with a small plot for the house, so you put the profession in the yard which works well.
1) One thing to change could be the jungle wood pan to northern wood, so it looks more like a 'metal pan'
2) The daub pattern could be a bit better on the side +a 2x house is harder tho but you can use the / pattern twice. its shown on top with the other tips if you don't understand what i mean.
in game changes you need to go back and check
thanks
maj