Okay so Moat Cailin is one of the most important strongholds in the North, as it acts as the gate to the North. The original Moat Cailin was built many years ago, and is very out of date with the current server standards. As I'm sure everyone is well aware, our wonderful Moderator Carci has recently re-done the terrain of the Neck. Because the Neck’s terrain has been updated to match server standards, its castles should be as well. My plan, if approved, would be to use my several tests for Moat Cailin and give it the update it needs. Im going to divide this into two main reasons why a update is needed.
Out of Date-
First and foremost, the old Moat Cailin is VERY old and out of date with server standards. Normally this wouldn't be a major issue, because we have outdated projects on the server, but due to Carcis recent update of the Necks terra re pasting the old Moat Cailin into the new Neck terra would not be a smart move. As first off the terrain of the old Moat Cailin is much different than the updated terrain presented by Carci. The general style of the new Neck does not match the style of the old Moat Cailin. An update will make it look more up to date and make it fit better with the new surroundings made by Carci. Everything from Moat Cailins exteriors to interiors to terra, is outdated and therefore requires a update. I could go on about every little detail surrounding how it s outdated, but its fairly obvious.
Canon Issues-
Secondly there are various canon issues with the old Moat Cailin. Below are some of these issues-
- There is no tree in the Gatehouse Tower
“The Gatehouse Tower looked sound enough, and even boasted a few feet of standing wall to either side of it. The Drunkard's Tower, off in the bog where the south and west walls had once met, leaned like a man about to spew a bellyful of wine into the gutter. And the tall, slender Children's Tower, where legend said the children of the forest had once called upon their nameless gods to send the hammer of the waters, had lost half its crown. It looked as if some great beast had taken a bite out of the crenellations along the tower top, and spit the rubble across the bog. All three towers were green with moss. A tree was growing out between the stones on the north side of the Gatehouse Tower, its gnarled limbs festooned with ropy white blankets of ghostskin.” [Catelyn VIII, AGOT]
- There is no Ghostskin whatsoever, which is a very important plant for Moat Cailin
“The only dry road through the Neck was the causeway, and the towers of Moat Cailin plugged its northern end like a cork in a bottle. The road was narrow, the ruins so positioned that any enemy coming up from the south must pass beneath and between them. To assault any of the three towers, an attacker must expose his back to arrows from the other two, whilst climbing damp stone walls festooned with streamers of slimy white ghostskin. The swampy ground beyond the causeway was impassable, an endless morass of suckholes, quicksands, and glistening green swards that looked solid to the unwary eye but turned to water the instant you trod upon them, the whole of it infested with venomous serpents and poisonous flowers and monstrous lizard lions with teeth like daggers. Just as dangerous were its people, seldom seen but always lurking, the swamp-dwellers, the frog-eaters, the mud-men. Fenn and Reed, Peat and Boggs, Cray and Quagg, Greengood and Blackmyre, those were the sorts of names they gave themselves. The ironborn called them all bog devils.” [Reek II, ADWD]
- The terrian in the old Moat Cailin isnt exactly up to canon standards
"the next morning Lord Ramsay dispatched three riders down the causeway to take word to his lord father that the way was clear. The flayed man of House Bolton was hoisted above the Gatehouse Tower, where Reek had hauled down the golden kraken of Pyke. Along the rotting-plank road, wooden stakes were driven deep into the boggy ground; there the corpses festered, red and dripping. Sixty-three, he knew, there are sixty-three of them. One was short half an arm. Another had a parchment shoved between its teeth, its wax seal still unbroken."
Here are some of my tests, the rest can be found at /warp sapper
Out of Date-
First and foremost, the old Moat Cailin is VERY old and out of date with server standards. Normally this wouldn't be a major issue, because we have outdated projects on the server, but due to Carcis recent update of the Necks terra re pasting the old Moat Cailin into the new Neck terra would not be a smart move. As first off the terrain of the old Moat Cailin is much different than the updated terrain presented by Carci. The general style of the new Neck does not match the style of the old Moat Cailin. An update will make it look more up to date and make it fit better with the new surroundings made by Carci. Everything from Moat Cailins exteriors to interiors to terra, is outdated and therefore requires a update. I could go on about every little detail surrounding how it s outdated, but its fairly obvious.
Canon Issues-
Secondly there are various canon issues with the old Moat Cailin. Below are some of these issues-
- There is no tree in the Gatehouse Tower
“The Gatehouse Tower looked sound enough, and even boasted a few feet of standing wall to either side of it. The Drunkard's Tower, off in the bog where the south and west walls had once met, leaned like a man about to spew a bellyful of wine into the gutter. And the tall, slender Children's Tower, where legend said the children of the forest had once called upon their nameless gods to send the hammer of the waters, had lost half its crown. It looked as if some great beast had taken a bite out of the crenellations along the tower top, and spit the rubble across the bog. All three towers were green with moss. A tree was growing out between the stones on the north side of the Gatehouse Tower, its gnarled limbs festooned with ropy white blankets of ghostskin.” [Catelyn VIII, AGOT]
- There is no Ghostskin whatsoever, which is a very important plant for Moat Cailin
“The only dry road through the Neck was the causeway, and the towers of Moat Cailin plugged its northern end like a cork in a bottle. The road was narrow, the ruins so positioned that any enemy coming up from the south must pass beneath and between them. To assault any of the three towers, an attacker must expose his back to arrows from the other two, whilst climbing damp stone walls festooned with streamers of slimy white ghostskin. The swampy ground beyond the causeway was impassable, an endless morass of suckholes, quicksands, and glistening green swards that looked solid to the unwary eye but turned to water the instant you trod upon them, the whole of it infested with venomous serpents and poisonous flowers and monstrous lizard lions with teeth like daggers. Just as dangerous were its people, seldom seen but always lurking, the swamp-dwellers, the frog-eaters, the mud-men. Fenn and Reed, Peat and Boggs, Cray and Quagg, Greengood and Blackmyre, those were the sorts of names they gave themselves. The ironborn called them all bog devils.” [Reek II, ADWD]
- The terrian in the old Moat Cailin isnt exactly up to canon standards
"the next morning Lord Ramsay dispatched three riders down the causeway to take word to his lord father that the way was clear. The flayed man of House Bolton was hoisted above the Gatehouse Tower, where Reek had hauled down the golden kraken of Pyke. Along the rotting-plank road, wooden stakes were driven deep into the boggy ground; there the corpses festered, red and dripping. Sixty-three, he knew, there are sixty-three of them. One was short half an arm. Another had a parchment shoved between its teeth, its wax seal still unbroken."
Here are some of my tests, the rest can be found at /warp sapper